jiben90 wrote: Fri Nov 27, 2020 9:23 am
so you're saying that there are no real differences batween the two and the "global response" category is just for us to keep track of which dialogue we want to keep available any time?
Right, the player won't see any difference between global responses and normal responses
jiben90 wrote: Fri Nov 27, 2020 9:23 am
basically i need to check the "always available" box in the Global Responses category ...
I think in most cases, you want the global responses to be "always available," but I can think of some examples where you'd want a global response to not be "always available."
jiben90 wrote: Fri Nov 27, 2020 9:23 am
...and put every quest-related timeline dialogue in the "normal dialogue " category? and all the repeatable dialogue in the global responses?
You could do that, but you don't necessarily
need to. I think of the global responses as just being there for programming convenience. It saves you from copying the same response over to multiple dialog nodes.