[Complete Story] Gone Bad Party [1.0.9]

Discuss and share Custom Stories made for House Party using our CSC tool.
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To upload your story to the CSU (Custom Story Uploader) so that users can download your story in-game, visit this link: https://csu.eekllc.com/
peter980
Posts: 1536
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.9]

Here is the 11.9.0 release of Gone Bad Party.
viewtopic.php?f=8&t=311

Changelog

For the female player, added a Talk option during intimacy with Derek or Frank (outside of Original Story scenes), in order to give access to a couple of more poses with them.
For the female player, added a fingering pose, as an option, when having intimacy with Derek or Frank (outside of Original Story scenes).
Added mechanism to restore roaming frequency of NPCs to be closer to one that was in the 1.0.6/1.0.7 versions of the game.
Other minor tweaks.
peter980
Posts: 1536
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.9]

For those interested, this is how I am handling the roaming issue in Gone Bad Party in this thread:
viewtopic.php?p=10498#p10498

At least until the game is updated to restore the old roaming frequency.
ttant
Posts: 939
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Gone Bad Party [1.0.9]

French translation done for 11.8 is still valid for 11.9, as there is no text change.
peter980
Posts: 1536
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.9]

Here is the 12.0.0 release of Gone Bad Party.
viewtopic.php?f=8&t=311

Main changes

Large refactoring of story scripts is done in order to utilize character groups and reduce the amount of repeated code. Hopefully, no new bugs are introduced due to this.
As a consequence of the above, I've slightly reduced the number of slang words used in the radial menu to refer to intimacy.

Completing the Silent Stranger expert quest will now give a permanent reward. For spoilers on this reward, see the strategy guide, which was also updated.

Permanent rewards are stored as CSC preferences, similar to how it is tracked if tutorial messages were already shown or not. The same setting for resetting tutorials can be used to delete this kind of reward.

Other changes

After the roof accident, the scene with a dead snake can be cleaned up.
Other minor tweaks and bug fixes.
peter980
Posts: 1536
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.9]

By the way, character group refactoring affected much less of Gone Bad Party than originally planned, since most of the character group mechanics are only triggered for event actions that happen directly from the Radial action menu, and GBP has a lot of logic moved into event triggers, that can not benefit from this.

Plus, some of the event actions are not supported at this point to be used with character groups.
peter980
Posts: 1536
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.9]

One major bug with character groups I've seen is that if you have some event action with a large delay to be used with the character group (to be executed with the same radial menu option for multiple characters) with a condition to check some character Value whose owner NPC is based on the character group, then criteria may not always execute correctly if the same radial menu option is executed multiple times with different NPCs in the short time frame (before delayed event action gets executed). As if the game loses the info when a delayed event is evaluated for conditions, which was the correct NPC that value was from.
ttant
Posts: 939
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Gone Bad Party [1.0.2.2]

Download the file you need, and extract it in :
C:\Users\**username**\Documents\Eek\House Party\Mods\Languages\ folder.

This is for 12.0.x (HP 1.0.9) !
Attachments
Original Story 12.0.x fr.zip
Mod for Original story
(765.07 KiB) Downloaded 148 times
Gone Bad Party 12.0.x fr.zip
Custom story
(765.07 KiB) Downloaded 28 times
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