Stephanie Alternate Path

This forum is for posting any bugs you find with the House Party game. Please do not ask for help with the game in this forum. Use the main House Party forum for that. Only post things that you feel are a problem with the programming or the game not doing what it is supposed to.
Forum rules
No racism, sexism, anti-semitism, brigading, doxxing, or ANY form of abusive behavior. No discussion of hacking or piracy or the buying, trading, or selling of ANY type of product or service (digital or otherwise). No advertising of any product or service (digital or otherwise, and this includes streams or any service involving 'subscribers'). No discussion of religion or politics. Do not link to other adult sites, with the exception being discussion of other adult games in Offtopic/allowed subforums; i.e. no pornography.

Do not spam, do not try to circumvent any automated tools that are part of these forums or any linking to these forums. Do not judge others based on their preferences for custom stories, their opinions, sexuality, etc., and most certainly do not bring it to the moderators.

Respect the moderators and each other and all will be well. Report any violations of the above rules. Do not violate local or international laws (including, but not limited to the laws of your country and/or the laws of the United States) while making use of these forums. The IP address of all posts are recorded to aid in enforcing these conditions.

We will use username, e-mail, AND IP bans without reservation, and mods hold the final word in such decisions.
Post Reply
OmnislashXX
Posts: 27
Joined: Wed Jul 03, 2019 12:39 pm

Stephanie Alternate Path

Post by OmnislashXX » Sun Jul 07, 2019 3:43 am

Yeah so, this is bugged to all hell. I think I spent nearly two hours going back to save spot, trying to make sure thing were set. But the pathing on these characters is so fundamentally screwed up, I don't even know where to start. First Kat runs to the bathroom. The timing there is horrible, right away she screams and doesn't even give you the chance to see Frank bust the door down. But the worst part is Stephanie. Standing in the middle of the hallway is not a good idea when multiple characters are walking through a narrow hallway, screwing the pathing up for her anyway. She runs to the art room, back down to the hallway, back up to the paint room. Then when she asks you to leave, she runs out of the paint room, thereby negating any attempt to bust down the door and prevent her from whiffing paint.

If you want to fix this all, I suggest any characters that have nothing to do with these events will not walk through the hallway, and I suggest that Frank will not run to bust down the door after Stephanie is notified. Holee sheet.

OmnislashXX
Posts: 27
Joined: Wed Jul 03, 2019 12:39 pm

Re: Stephanie Alternate Path

Post by OmnislashXX » Mon Jul 08, 2019 7:12 pm

Maybe you should collect all of these bugs and file them under "The NPC is moving weird" topic.

Last night's play through saw me attempting to do Madison's storyline "The Muse". The problems started when Mads got me into The Art Room. First, she wouldn't even stand still, she kept trying to leave. It was also odd because I had to pose for her and she wouldn't even face me. Finally, she attempted to get me into her bedroom, but instead kept walking into the laundry room and into the dryer. I couldn't get her to reset either, even with a warpto command she kept walking back to the laundry room. Further complicated was the fact that Leah was doing the same thing. I tried loading a saved game but still had the bug. Luckily an earlier save got me out of it, but damn.

erasmus
Posts: 1066
Joined: Tue Feb 13, 2018 4:29 pm

Re: Stephanie Alternate Path

Post by erasmus » Wed Jul 10, 2019 10:04 pm

I think the system we use to make characters "face" another NPC while talking to them (if they have them as the designated speakingTo target) is causing some of these issues. Will have to give it some more testing myself. The hallway thing is touchy. Can't prevent them from walking through the hallway towards the stairs, as that would require limiting the movement of every NPC that is trying to go upstairs, to any movetarget, for any reason. We're trying to play nice with Unity's navmesh system in this regard, but need to keep working on it; high volumes of pathing control like that isn't something that gets handled in the story.
Erasmus
Eek! Games LLC
Vice President, QA & UX

Post Reply