Wheel submenu

In this forum you can submit wish list items for the Custom Story Creator. If you are stuck in your story and need the ability to do something that the tool currently does not offer, this is the place to post a request to build a way to do it into the Story Creator.
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cesidio
Posts: 38
Joined: Wed Mar 07, 2018 8:08 am

Wheel submenu

Post by cesidio » Tue Jan 08, 2019 2:30 pm

Are possible? I have only four options at the same time with wheel, they change with condition giving great variety but there are still very few. Something like friendly action with submenu then hostile action with submenu etc etc. Right now there is examine, speak and give while only one is free.

erasmus
Posts: 890
Joined: Tue Feb 13, 2018 4:29 pm

Re: Wheel submenu

Post by erasmus » Sat Jan 12, 2019 4:16 pm

The availability of these options can be customized within a story, but yeah the radial UI is currently limited to four spots. We'll have to re-examine a full reconfiguration of it at a time when we aren't trying to push out updates as fast as we currently are, as reworks of fundamental systems can be..."difficult" is one good word for it.

We'll definitely keep the idea in mind :)
Erasmus
Eek! Games LLC
Vice President, QA & UX

Sammaxbali
Posts: 9
Joined: Thu May 02, 2019 5:46 pm

Re: Wheel submenu

Post by Sammaxbali » Thu May 02, 2019 5:53 pm

I have not even found the wheel in the creator. My level of noobishness is close to 9000. Where is it?

peter980
Posts: 747
Joined: Thu Feb 15, 2018 1:50 am

Re: Wheel submenu

Post by peter980 » Thu May 02, 2019 7:43 pm

Main story file is all about the wheel,

There you assign actions to the objects and characters, and those actions are what will be shown on action wheel.

peter980
Posts: 747
Joined: Thu Feb 15, 2018 1:50 am

Re: Wheel submenu

Post by peter980 » Thu May 02, 2019 7:45 pm

One way to simulate sub-wheel would be setting up variable when selecting item from main wheel, and have that variable return to 0, after 3s.

Then during those 3s show have different actions shown.


Another approach would be more contextual wheel options. For example if player has no shirt, show different options then when having shirt, etc...

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