Response criteria: Dialogue bug [CSC 0.6.2]

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The Rwv
Posts: 11
Joined: Wed Feb 14, 2018 4:26 pm

Response criteria: Dialogue bug [CSC 0.6.2]

Post by The Rwv » Tue Apr 24, 2018 2:34 pm

So I decided to start from scratch on a new story. I cleared out everything and renamed the story in CSC on the characters etc.
When I want to trigger something with a dialogue as a criteria, all the dialogues from the original story show up, not the ones I wrote.
Anywhere else I need to pick dialogue shows them correctly.

erasmus
Posts: 497
Joined: Tue Feb 13, 2018 4:29 pm

Re: Response criteria: Dialogue bug [CSC 0.6.2]

Post by erasmus » Thu Apr 26, 2018 5:13 pm

Not getting that on my end...I just cleared out Amy's story by itself, then made her a new Event Trigger for when the Player Enters her Vision, and there are no dialogues at all for me to choose from, as expected:

Image

Here is an example of trying to call Amy's dialogue from a GameEvent for Ashley:

Image

How specifically did you "clear out everything"? Did you do any imports, exports, anything at all prior to trying this?
Erasmus
Quality Control and User Experience Director

The Rwv
Posts: 11
Joined: Wed Feb 14, 2018 4:26 pm

Re: Response criteria: Dialogue bug [CSC 0.6.2]

Post by The Rwv » Sat Apr 28, 2018 8:32 am

No, under the subfolder "stories"in the left bottom column, there are also the character files and a story file. If you try to edit those files this bug will happen. If you edit the files under the subfolder "custom stories" it works fine. Doesn't matter anymore, 0.9.4 beta broke the csc completely again so I am not bothered continueing writing my story for now.

This bug is happening again where you cant scroll down further:
Attachments
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erasmus
Posts: 497
Joined: Tue Feb 13, 2018 4:29 pm

Re: Response criteria: Dialogue bug [CSC 0.6.2]

Post by erasmus » Wed May 02, 2018 12:57 pm

Alright we'll take a look. The new CSC version we're working on is going to address the 0.9.4 issue you mentioned; we completely overhauled the game events system so that's why you ran into issues.
Erasmus
Quality Control and User Experience Director

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