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[Deleted Story] Choose a Room [1.0.0]

Posted: Mon May 30, 2022 4:33 am
by HexastenTv12
Choose a Room

Made by HexaSten
Original idea by noobfromthe978
Version 1.1.1
Compatible with House Party version 1.0.0
Compatible with female update : Yes

Story suggests :

This story was suggested on the eek forum
Topic : viewtopic.php?f=11&t=1313

Story :

You just woke up and a weird man is calling out to you. He offers you a game. You have 3 doors but you can open only one, each door leads you to a different event. Would you be lucky.

Translation :

French translation is available.

Feel free to report any bad translations. This will allow me to fix the translation faster

How to install the story :

Installation for the Story :
1. Download the zip file.
2. Go to the Eek\House Party\Mods\Story folder (on windows: C:\Users\$$username$$\Documents\Eek\House Party\Mods\Story)
3. Move the zip file in that folder
4. Right click, extract here.
5. Delete the zip file

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Mon May 30, 2022 11:57 am
by MajorDong
Very nice! :P And well done!

I love the way you
Spoiler
cum all over Katherine's face when you finish with her.
Yeah, I know that's one of the bad endings, but I thought it was a hot finale; a consolation prize, I guess.

If you were going to do updates, I have a couple of suggestions:
* A "Dance" option for Ashley. Some of those dance moves are insanely hot, especially when their being played out by a naked chick.
* A "Turn Around" option for Ash as well, which would allow you to get the full benefit of some of those ass-focused poses. Trying to walk around her to see for yourself can be next to impossible in the confines of the art room or laundry room.
Spoiler
* An option to do one of the MMF threesome cutscenes, with Katherine wearing her strap-on and playing the other male. I really like the threesome you give us, but one with Katherine playing a male would keep with the continuity of her being masculine when you pick a wrong door.
But I really enjoyed this story. A lot of fun, super hot, and really well made (I didn't strike any bugs :) )

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Mon May 30, 2022 3:56 pm
by HexastenTv12
MajorDong wrote: Mon May 30, 2022 11:57 am Very nice! :P And well done!

I love the way you
Spoiler
cum all over Katherine's face when you finish with her.
Yeah, I know that's one of the bad endings, but I thought it was a hot finale; a consolation prize, I guess.

If you were going to do updates, I have a couple of suggestions:
* A "Dance" option for Ashley. Some of those dance moves are insanely hot, especially when their being played out by a naked chick.
* A "Turn Around" option for Ash as well, which would allow you to get the full benefit of some of those ass-focused poses. Trying to walk around her to see for yourself can be next to impossible in the confines of the art room or laundry room.
Spoiler
* An option to do one of the MMF threesome cutscenes, with Katherine wearing her strap-on and playing the other male. I really like the threesome you give us, but one with Katherine playing a male would keep with the continuity of her being masculine when you pick a wrong door.
But I really enjoyed this story. A lot of fun, super hot, and really well made (I didn't strike any bugs :) )
thank you very much for your message I looked at your suggestions and they are all possible I will try to make an update in the week.

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Tue May 31, 2022 5:37 am
by MajorDong
HexastenTv12 wrote: Mon May 30, 2022 3:56 pm thank you very much for your message I looked at your suggestions and they are all possible I will try to make an update in the week.
Wow, thanks! I look forward to it! :D

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Tue May 31, 2022 1:46 pm
by ttant
My parser tells me there is few issue with derek dialog id 0, 2, 3 and 4.
Links between those dialog ID and other part of the story doesn't match up.

I don't know if this is an issue on my side or on yours.
As i never found such issue in any other CS i check, i prefer to warn you while i check my parser.

Edit:
Proper french version

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Wed Jun 01, 2022 3:42 am
by HexastenTv12
ttant wrote: Tue May 31, 2022 1:46 pm My parser tells me there is few issue with derek dialog id 0, 2, 3 and 4.
Links between those dialog ID and other part of the story doesn't match up.

I don't know if this is an issue on my side or on yours.
As i never found such issue in any other CS i check, i prefer to warn you while i check my parser.
does your parser detect special characters as an error like "/"

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Wed Jun 01, 2022 12:11 pm
by DigitalSerpent7
Fun stuff! Very creative!

How many different possibilities are there?

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Wed Jun 01, 2022 2:24 pm
by ttant
HexastenTv12 wrote: Wed Jun 01, 2022 3:42 am does your parser detect special characters as an error like "/"
Nope. I only look for ID and character name.

Edit:
I think i found the issue: Using the story file as entrypoint, i don't know how you trigger derek dialog id 0.
It seems the way you use was never used before, thus making my parser fail.

Edit2:
I found how you did it :
You make players wrap near derek, thus triggering derek reaction to player.

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Thu Jun 02, 2022 3:55 pm
by HexastenTv12
DigitalSerpent7 wrote: Wed Jun 01, 2022 12:11 pm Fun stuff! Very creative!

How many different possibilities are there?
I did not understand the question but if you speak of possibility for the rooms there are 6

Re: [A Short Complete Story] Choose a Room [0.22.0]

Posted: Thu Jun 02, 2022 4:00 pm
by HexastenTv12
ttant wrote: Wed Jun 01, 2022 2:24 pm Nope. I only look for ID and character name.

Edit:
I think i found the issue: Using the story file as entrypoint, i don't know how you trigger derek dialog id 0.
It seems the way you use was never used before, thus making my parser fail.

Edit2:
I found how you did it :
You make players wrap near derek, thus triggering derek reaction to player.
yes actually i have this because derek's spawn point is not possible in the creator and i really wanted to put it here. maybe there are easier ways but what i did, i made derek appear in the upstairs bathroom then i did an addforce so that he goes in the hallway and then he detects the player for dialogue.