My troubles with the CSC 0.15.5
Posted: Mon Feb 17, 2020 5:32 am
CSC 0.15.5
My biggest Issue:
1) The Evnet "Reached target character player" always let all Dialogs of that Character disapear / inaccesible.
Modifiying that Event to anything else example "none" will not resolve the issue.
You have to delete the whole Event! You have no idea how many hours it took me to figure out what is wrong. And happend to me twice becouse I forgot about that after a few month.
2) If you Change an Event to "none" you get an Event number 10060 or 0 depending on what the Event was before. If you change an event then there shouldn't be any dependency of what the event was before. It leads to things like 1).
3) Wish that the player were a character like all the other NPCs. I need events for my player. Since there was no place I had to place it on Amys char.
4) If you create Events for a Char..does it make sense for each action to specifiy that it is for that specific char? better/less work would be an object oriented approach.
5) The copy all should not only exsist for criterias but for whole events
6) Event's sorting with a priorty number is extremly bad. The arrows you have elsewhere are more usable. Drag and drop would be most comfortable.
7) Wish there is a way to display character values in a dialog. (maybe there is and I don't know how)
8) The limited criterias/conditions. It's a Logic AND. You should provide AND and OR. For the OR logic I have to create multiple Events mostly a copy past.
9) RandomGenerator. FlipCoin is not enough..need number 0 to 100 (helped my self but why not provide that)
10) Delayed action.. Not fully clear to me....if I want to execute 2 actions in a event I seem to have to delay both with the same amount.
11) Intimate action... Would like to specify which one get's warped.
For 10 and 11 in my FunTogether story for the "All on me" action I wanted a CowGirl Action. Problem the player get's teleported to the woman.
If the girl is not busy this 3 action will do it:
- warp,
- cowgirl start
- assign flag / marking value that the action has been started
If she is busy:
. end intimacy
- warp, delay 1sec
- cowgirl start, delay 1sec
- assign flag / marking value that the action has been started, delay 1sec
if I do not make a delay for the flag value assignment the mark/value doesnt seems to become set.
right I could pack all 3 actions into a new event..and call it with delay 10 but then I have +10 events per char....
12) Glad I do not have many dialogs...but the dialog system looks unproductive/not fit to me to do something larger. The events at least have a copy function.
Nothing dramatic..just the problems I hit when working with CSC 0.15.5 yesterday on FunTogether V1.4.0
cheers!
p.s. You should really integrate VR. That game is perfect for virtual reality.
My biggest Issue:
1) The Evnet "Reached target character player" always let all Dialogs of that Character disapear / inaccesible.
Modifiying that Event to anything else example "none" will not resolve the issue.
You have to delete the whole Event! You have no idea how many hours it took me to figure out what is wrong. And happend to me twice becouse I forgot about that after a few month.
2) If you Change an Event to "none" you get an Event number 10060 or 0 depending on what the Event was before. If you change an event then there shouldn't be any dependency of what the event was before. It leads to things like 1).
3) Wish that the player were a character like all the other NPCs. I need events for my player. Since there was no place I had to place it on Amys char.
4) If you create Events for a Char..does it make sense for each action to specifiy that it is for that specific char? better/less work would be an object oriented approach.
5) The copy all should not only exsist for criterias but for whole events
6) Event's sorting with a priorty number is extremly bad. The arrows you have elsewhere are more usable. Drag and drop would be most comfortable.
7) Wish there is a way to display character values in a dialog. (maybe there is and I don't know how)
8) The limited criterias/conditions. It's a Logic AND. You should provide AND and OR. For the OR logic I have to create multiple Events mostly a copy past.
9) RandomGenerator. FlipCoin is not enough..need number 0 to 100 (helped my self but why not provide that)
10) Delayed action.. Not fully clear to me....if I want to execute 2 actions in a event I seem to have to delay both with the same amount.
11) Intimate action... Would like to specify which one get's warped.
For 10 and 11 in my FunTogether story for the "All on me" action I wanted a CowGirl Action. Problem the player get's teleported to the woman.
If the girl is not busy this 3 action will do it:
- warp,
- cowgirl start
- assign flag / marking value that the action has been started
If she is busy:
. end intimacy
- warp, delay 1sec
- cowgirl start, delay 1sec
- assign flag / marking value that the action has been started, delay 1sec
if I do not make a delay for the flag value assignment the mark/value doesnt seems to become set.
right I could pack all 3 actions into a new event..and call it with delay 10 but then I have +10 events per char....
12) Glad I do not have many dialogs...but the dialog system looks unproductive/not fit to me to do something larger. The events at least have a copy function.
Nothing dramatic..just the problems I hit when working with CSC 0.15.5 yesterday on FunTogether V1.4.0
cheers!
p.s. You should really integrate VR. That game is perfect for virtual reality.