Nicknames

In this forum you can submit wish list items for the Custom Story Creator. If you are stuck in your story and need the ability to do something that the tool currently does not offer, this is the place to post a request to build a way to do it into the Story Creator.
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puffdip
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Joined: Mon Jul 30, 2018 9:49 pm
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Nicknames

Post by puffdip » Sun Jan 06, 2019 1:55 pm

Be able to change the name of a character, which includes the in game name within dialogs.

ttant
Posts: 289
Joined: Tue Feb 13, 2018 4:49 pm

Re: Nicknames

Post by ttant » Mon Jan 07, 2019 12:19 pm

You can already change one NPC name in the CSC, but you're right, you'll need to fix it everywhere as this is not a variable.

peter980
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Re: Nicknames

Post by peter980 » Mon Jan 07, 2019 2:46 pm

Well, what you can do, without changing dialogue text itself, is to change display name of the character on the fly in the custom story.

For example, you could rename Madison to Mads, if some trigger event happens (like if Friendship level is over 6/10, for example).

It a simple rename option, the same one used for items (for example to change Soda to Tampered Soda), which works on characters too.

.

Another creative use of this would be to have twins characters, where you rename same character based on story progress. Of course, you could never have both twins at the same place, since it is still single character entity, but it could be interesting for some custom story, nevertheless.

ttant
Posts: 289
Joined: Tue Feb 13, 2018 4:49 pm

Re: Nicknames

Post by ttant » Tue Jan 08, 2019 2:13 pm

peter980 wrote:
Mon Jan 07, 2019 2:46 pm
Well, what you can do, without changing dialogue text itself, is to change display name of the character on the fly in the custom story.

For example, you could rename Madison to Mads, if some trigger event happens (like if Friendship level is over 6/10, for example).
I guess this will only work on the wheel action, not in all dialogs where "Madison" is written as-is.
In such case you will have to use alternative text with a criteria. Which is way heavier than just printing a variable withing a dialog's text.

peter980
Posts: 669
Joined: Thu Feb 15, 2018 1:50 am

Re: Nicknames

Post by peter980 » Tue Jan 08, 2019 3:35 pm

Sure... but do you really address other person so often with the first name in the conversation. It may not be that lot really.

Also, the text interface will have new nickname during dialogue, near character icon, which is a plus.

puffdip
Posts: 28
Joined: Mon Jul 30, 2018 9:49 pm
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Re: Nicknames

Post by puffdip » Fri Jan 25, 2019 9:13 pm

Image
So this would be possible?

peter980
Posts: 669
Joined: Thu Feb 15, 2018 1:50 am

Re: Nicknames

Post by peter980 » Fri Jan 25, 2019 9:52 pm

Yes.

Here is example from Gone Bad Pary story:
Attachments
kitty.jpg
kitty.jpg (419.52 KiB) Viewed 307 times

puffdip
Posts: 28
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Re: Nicknames

Post by puffdip » Sat Jan 26, 2019 7:33 pm

Oh, Neat!
I keep that in mind :o

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