Nicknames
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Re: Nicknames
You can already change one NPC name in the CSC, but you're right, you'll need to fix it everywhere as this is not a variable.
Re: Nicknames
Well, what you can do, without changing dialogue text itself, is to change display name of the character on the fly in the custom story.
For example, you could rename Madison to Mads, if some trigger event happens (like if Friendship level is over 6/10, for example).
It a simple rename option, the same one used for items (for example to change Soda to Tampered Soda), which works on characters too.
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Another creative use of this would be to have twins characters, where you rename same character based on story progress. Of course, you could never have both twins at the same place, since it is still single character entity, but it could be interesting for some custom story, nevertheless.
For example, you could rename Madison to Mads, if some trigger event happens (like if Friendship level is over 6/10, for example).
It a simple rename option, the same one used for items (for example to change Soda to Tampered Soda), which works on characters too.
.
Another creative use of this would be to have twins characters, where you rename same character based on story progress. Of course, you could never have both twins at the same place, since it is still single character entity, but it could be interesting for some custom story, nevertheless.
Re: Nicknames
I guess this will only work on the wheel action, not in all dialogs where "Madison" is written as-is.peter980 wrote: ↑Mon Jan 07, 2019 2:46 pm Well, what you can do, without changing dialogue text itself, is to change display name of the character on the fly in the custom story.
For example, you could rename Madison to Mads, if some trigger event happens (like if Friendship level is over 6/10, for example).
In such case you will have to use alternative text with a criteria. Which is way heavier than just printing a variable withing a dialog's text.
Re: Nicknames
Sure... but do you really address other person so often with the first name in the conversation. It may not be that lot really.
Also, the text interface will have new nickname during dialogue, near character icon, which is a plus.
Also, the text interface will have new nickname during dialogue, near character icon, which is a plus.
Re: Nicknames
Yes.
Here is example from Gone Bad Pary story:
Here is example from Gone Bad Pary story:
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