Clothing
Forum rules
Please follow all Eek! Forum rules.
Please follow all Eek! Forum rules.
Clothing
This happen on all character when i type clothing all all on in command console. and this happen when i type clothing amy all on. there no bugs on shoes just bra and underwear through shirt and pants.
- Attachments
-
- Screenshot (5).png (602.68 KiB) Viewed 5530 times
Last edited by Kevin1995 on Fri Aug 24, 2018 7:56 am, edited 2 times in total.
Re: Clothing
Are you 100% sure you typed "off"?
I can't see the shoes but that appears to be the result of "clothing amy all on".
"help clothing" or "example clothing" should show the proper syntax.
I can't see the shoes but that appears to be the result of "clothing amy all on".
"help clothing" or "example clothing" should show the proper syntax.
Re: Clothing
This is a known issue; it happens because the console doesn't really think too hard about the order in which a character's clothes should be put back on, and I don't believe we have ongoing checks to prevent this in the code or on any of the model objects. Hypothetically if you put clothes back on "out of order" in a custom story, the same thing would happen as well.
Re: Clothing
I wouldn't consider this an issue so much as improper usage of "clothing". As I understand it, "clothing" is about what is visible (rendered) not what articles the character is "wearing." This is only going to happen after console usage or during a custom game where the creator didn't properly condition their "clothing x y on" statements, so it's not something for eek to worry about.
"clothing x all on" tells character x to show all their clothing, not to get dressed like the start of an Original Story game.
"clothing x all on" tells character x to show all their clothing, not to get dressed like the start of an Original Story game.
Re: Clothing
Some clothes are layered and can be applied at the same time. Like Madison top and bra.
Others are not, and having both items active leads to clipping. Like Amy underwear. So in those cases to fully cloth character you need to remove underwear items.
Others are not, and having both items active leads to clipping. Like Amy underwear. So in those cases to fully cloth character you need to remove underwear items.
Re: Clothing
Yeah, mostly this. There is something to be said about ease of use/common sense when it comes to external users creating their own content or using the console vs. how clothing is handled on the models in Unity or swapped in C# scripts. If we can, this is one of those things we'd like to make more intuitive for players and content creators, without having to impact back end systems.e2pii wrote: ↑Tue Aug 28, 2018 1:30 pm I wouldn't consider this an issue so much as improper usage of "clothing". As I understand it, "clothing" is about what is visible (rendered) not what articles the character is "wearing." This is only going to happen after console usage or during a custom game where the creator didn't properly condition their "clothing x y on" statements, so it's not something for eek to worry about.
"clothing x all on" tells character x to show all their clothing, not to get dressed like the start of an Original Story game.