Error opening CSC 0.12.4

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runwild14
Posts: 1
Joined: Wed Feb 06, 2019 6:32 pm

Error opening CSC 0.12.4

Post by runwild14 » Wed Feb 06, 2019 6:37 pm

I am running the latest CSC on unity 2018.2.20 and I get an error when I first open the story creator about rewired saying that there was an error detecting the platform followed by another error saying plugin importer could not be loaded for reqired_core.dll. Please install rewired. When I go to Window < Rewired<Setup < Run installer, to install it I get another error saying it couldn't create asset file.

I am completely new to Unity and am not sure what these errors mean or how to debug them. Also, there is no tab when I click on a story that says add to house party game, only tabs for add new achievement, clear story, import story, export story, export translation template, and add component

ttant
Posts: 322
Joined: Tue Feb 13, 2018 4:49 pm

Re: Error opening CSC 0.12.4

Post by ttant » Sat Feb 09, 2019 2:08 am

I got that one too, just don't care about it, the csc just works fine without it ;)

erasmus
Posts: 894
Joined: Tue Feb 13, 2018 4:29 pm

Re: Error opening CSC 0.12.4

Post by erasmus » Thu Feb 14, 2019 3:56 pm

ttant already answered, but just so you know, "Rewired" references are specific to an add-on we use to manage player input in the actual game itself. It just so happens to be tied into part of the overall project/engine that the CSC is derived from, so it still can create warnings. It's totally irrelevant for the CSC so if you keep seeing it in future versions, it can be ignored.
Erasmus
Eek! Games LLC
Vice President, QA & UX

peter980
Posts: 747
Joined: Thu Feb 15, 2018 1:50 am

Re: Error opening CSC 0.12.4

Post by peter980 » Fri Feb 15, 2019 1:27 am

If I understand correctly, CSC was created by stripping all parts not related to story creation, from your internal tools, and making sure it works independently?

erasmus
Posts: 894
Joined: Tue Feb 13, 2018 4:29 pm

Re: Error opening CSC 0.12.4

Post by erasmus » Mon Feb 18, 2019 9:07 am

peter980 wrote:
Fri Feb 15, 2019 1:27 am
If I understand correctly, CSC was created by stripping all parts not related to story creation, from your internal tools, and making sure it works independently?
Correct, which is why there's enough of the engine to make a story, but not enough to use the Play functionality in Unity (which also keeps the CSC project size down).
Erasmus
Eek! Games LLC
Vice President, QA & UX

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