A few CSC questions: string editing, images & audio
Posted: Sat Oct 13, 2018 5:19 am
Dialogue Editing
I noticed that it's possible to export the script and the translation template, is there any way to use this to make editing existing dialogue easier? I can search/replace in the prefab file but becomes very painful when you're trying to change story arcs. Perhaps there's some way to leave the dialogues alone in the CSC and just keep editing a translation?
I.e. if I created a Documents/Eek/House Party/Mods/Languages/Custom Story/English, would the files in there be used in the client instead?
Custom Images & audio
I notice in the CSC resources, there are quest images and avatars, but if I add new ones, or update existing ones, will those be used in game or will it still rely on the internal assets? Were those files just included to make the editor dropdowns happy?
Also, I'm assuming the engine doesn't work like other moddable games where you can unpack the assets and replace things like textures and audio files correct?
I noticed that it's possible to export the script and the translation template, is there any way to use this to make editing existing dialogue easier? I can search/replace in the prefab file but becomes very painful when you're trying to change story arcs. Perhaps there's some way to leave the dialogues alone in the CSC and just keep editing a translation?
I.e. if I created a Documents/Eek/House Party/Mods/Languages/Custom Story/English, would the files in there be used in the client instead?
Custom Images & audio
I notice in the CSC resources, there are quest images and avatars, but if I add new ones, or update existing ones, will those be used in game or will it still rely on the internal assets? Were those files just included to make the editor dropdowns happy?
Also, I'm assuming the engine doesn't work like other moddable games where you can unpack the assets and replace things like textures and audio files correct?