Unable to give custom item to player
Posted: Mon Aug 06, 2018 7:05 pm
I've attempted to create a new interactiveItem both directly in the Heirarchy and by duplicating the "Paper" item and renaming.
They show up as interactive items in the story (file, not game), and I can tie logic and events to them there.
My triggers to add the item to the player's inventory appear to fire (no failure message), but the custom item doesn't appear in inventory. I'd prefer not to use an existing unused item (DVD2, Motor Oil) as they already exist in world. Ideally, I'd like to mimic the behavior of the "Condom" (not seen in world, receive through actions, and then give away) but with the appearance of Paper.
If this simply isn't possible (game doesn't track "new" items,) would the devs consider adding "off-screen" duplicate items with just base logic for modders to use?
They show up as interactive items in the story (file, not game), and I can tie logic and events to them there.
My triggers to add the item to the player's inventory appear to fire (no failure message), but the custom item doesn't appear in inventory. I'd prefer not to use an existing unused item (DVD2, Motor Oil) as they already exist in world. Ideally, I'd like to mimic the behavior of the "Condom" (not seen in world, receive through actions, and then give away) but with the appearance of Paper.
If this simply isn't possible (game doesn't track "new" items,) would the devs consider adding "off-screen" duplicate items with just base logic for modders to use?