Dialogue list on adding game event
Posted: Sat Jun 16, 2018 6:23 am
I've set up the CSC according to aan3kk method by cloning the original story. I can modify existing dialogues or add new ones (I cannot remove them). When I add a new game event, if I want to trigger a dialogue then I have to choose in a list of dialogues corresponding to the original story. These are not updated. If I choose a dialogue I have modified, it appears modified in the game, but I have no way to select a dialogue I have added. So is there a way to update this list when new dialogues have been added to a character ?
I guess there is a way because in the last custom story by mada7 there are game events which refer to added dialogs (which display ERROR in Unity when I import them, because my list is not updated and the index exceeds the list count).
EDIT : I found I have to modify the original story to updates the dialogues. So now I keep only one story per project.
I guess there is a way because in the last custom story by mada7 there are game events which refer to added dialogs (which display ERROR in Unity when I import them, because my list is not updated and the index exceeds the list count).
EDIT : I found I have to modify the original story to updates the dialogues. So now I keep only one story per project.