Dialogue list on adding game event

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Posts: 1
Joined: Sat Jun 16, 2018 5:59 am

Dialogue list on adding game event

Post by zebulon » Sat Jun 16, 2018 6:23 am

I've set up the CSC according to aan3kk method by cloning the original story. I can modify existing dialogues or add new ones (I cannot remove them). When I add a new game event, if I want to trigger a dialogue then I have to choose in a list of dialogues corresponding to the original story. These are not updated. If I choose a dialogue I have modified, it appears modified in the game, but I have no way to select a dialogue I have added. So is there a way to update this list when new dialogues have been added to a character ?
I guess there is a way because in the last custom story by mada7 there are game events which refer to added dialogs (which display ERROR in Unity when I import them, because my list is not updated and the index exceeds the list count).

EDIT : I found I have to modify the original story to updates the dialogues. So now I keep only one story per project.

Posts: 3
Joined: Mon May 21, 2018 5:29 am

Re: Dialogue list on adding game event

Post by Chipmunk » Mon Aug 06, 2018 4:32 am

Could you post a video showing how to fix the issue if posssible? I'm not to good with files or programming in general so I'm not to sure how to fix it myself.

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