CSC tool use hints

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smile1323
Posts: 4
Joined: Fri May 18, 2018 4:34 pm

CSC tool use hints

Post by smile1323 » Mon May 21, 2018 5:36 pm

Is there a fast or easier way to use the CSC tool when choosing a line of dialogue in the selection list.

For instance if you open AshleyStory in the Inspector and choose to look at Character Dialogue and try to select a specific entry in Current Dialogue. The tool will open a giant list of all choice and then you have to select the down arrow at the bottom of the list. You then have to keep left button mouse down while it slowly scrolls through the entries. Then when ever you want to look at something else it starts at zero.

After using it for awhile it just seems so tedious that it works this way for any dialogue entry. Or like in some cases were the gui shows only a portion of the dialogue and you select on it to see the entire entry you have to do the scrolling thing again.

I also noticed that the file format of the prefabs are nearly incomprehensible. Like how it saves gui information along with the game information. It seems like even some simple changes then causes the file to have seemingly unrelated changes. If you have more then one story writer it's got to be hard to coordinate changes.

Anyways that being said, Thanks for the game and StoryCreator.

erasmus
Posts: 567
Joined: Tue Feb 13, 2018 4:29 pm

Re: CSC tool use hints

Post by erasmus » Mon May 28, 2018 11:53 pm

Not really any "great" way of getting around a long selection of dialogue options. And as for prefabs, there's not really a reason to be playing with them directly. All real work in the CSC is supposed to be done via the Editor interface, just editing story/character prefabs with UI there. That's the only supported functionality.
Erasmus
Quality Control and User Experience Director

peter980
Posts: 490
Joined: Thu Feb 15, 2018 1:50 am

Re: CSC tool use hints

Post by peter980 » Tue May 29, 2018 3:57 am

Interesting enough, it looks that final exported story files also contain info about states from editor, which are not relevant for running the story.

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