Dialogue with 'exits vision' trigger results in creepy stalker NPC
Posted: Wed Feb 22, 2023 10:54 pm
Hello everyone, long time lurker and peruser of custom stories here. First time experimenting with the CSC.
Everything is going great, except I have one issue I am stuck on. I want to trigger a line of dialogue when the player exits an NPC's vision (or vice versa). This results in the NPC following the player. Instead, I want the NPC to stay put while the player can walk away. Specifically, I am trying to get an NPC to tell the player to "shut the door!" after the player leaves their vision. I have tried this multiple ways, including having the dialogue directed at an inactive NPC instead of the player, but the result is the same. I tested the NPC performing a different event (like undressing) and they stay where they are, so it is obviously related to dialogue specifically.
Any solutions?
Everything is going great, except I have one issue I am stuck on. I want to trigger a line of dialogue when the player exits an NPC's vision (or vice versa). This results in the NPC following the player. Instead, I want the NPC to stay put while the player can walk away. Specifically, I am trying to get an NPC to tell the player to "shut the door!" after the player leaves their vision. I have tried this multiple ways, including having the dialogue directed at an inactive NPC instead of the player, but the result is the same. I tested the NPC performing a different event (like undressing) and they stay where they are, so it is obviously related to dialogue specifically.
Any solutions?