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FYI when Enabling or Disabling NPCs in 0.19.4

Posted: Fri May 28, 2021 10:26 am
by eekdon
This is a supplement related to the EnableNPC guidance provided here: https://forum.eekllc.com/viewtopic.php?f=10&t=1260

For 0.19.4, PhoneCall or Compubrah cannot be the only NPCs Enabled in a game session. You must have at least one other NPC enabled such as Amy, Derek, etc.

For example, this is no bueno:
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This would also make the game very sad, but only after Amy went bye-bye:
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So to fix this issue, make sure you enable at least one other NPC (one associated with a body/Character model, like Amy, or even...Patrick) before you enable PhoneCall and/or Compubrah, and at no point should you DisableNPC all other NPCs except for PhoneCall/Compubrah. The Player just can't be alone with them. Too spooky.

Enabling any other NPC before PhoneCall/Compubrah, just by simply putting them first in the Game Event order, will ensure your story works.
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Re: FYI when Enabling or Disabling NPCs in 0.19.4

Posted: Thu Sep 09, 2021 6:17 pm
by eekdon
This issue has been confirmed as fixed. The fix will go live in 0.20.1 when that update is released. Any game version after 0.20.1 should no longer suffer from this issue. If you observe otherwise please let us know, and provide accompanying details and logs. Thank you!