Random Vocals

In this forum, you can ask questions and get help with the House Party Custom Story Creator. Not for Bug Reports. See the forum below for that.
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JohnnyTK
Posts: 8
Joined: Sat Sep 21, 2019 2:54 pm

Random Vocals

Post by JohnnyTK » Fri May 22, 2020 3:24 am

I've just started a new story, using the blank story template. I put in a section of dialogue with the basic event commands, basically, just fleshing out the intro. I played it through and though everything is working as intended, there are random vocal lines being spoken. So I', getting the text I put in, but the character is speaking the vocal parts from the original story.

Not had this previously. Any ideas?

JohnnyTK
Posts: 8
Joined: Sat Sep 21, 2019 2:54 pm

Re: Random Vocals

Post by JohnnyTK » Fri May 22, 2020 8:42 am

I managed to sort this out (not sure how I did it) but now having issues getting anyone to sit in a specific seat. The option never seems to be there.

ttant
Posts: 512
Joined: Tue Feb 13, 2018 4:49 pm

Re: Random Vocals

Post by ttant » Fri May 22, 2020 1:29 pm

In theory, Custom story can not have voiced line.
The two only way I can think of are :
* You left "Original story" as Custom story name, thus making the HP engine bug, playing the voiced line.
* You override Original story file, which allow HP to play voiced line.

Anyhow, voiced line and text are completely independent.
Voiced line are pre-registered audio file played when asked by the engine. There is no robot telling what is written.

For the seat issue, i'll let peter980 or erasmus answer you.

JohnnyTK
Posts: 8
Joined: Sat Sep 21, 2019 2:54 pm

Re: Random Vocals

Post by JohnnyTK » Sat May 23, 2020 5:42 am

Yeah, that figures, I think I got rid of it by deleting a character I copied from a previous save. It's possible I brought something across. Anyway, that is fixed, thanks for the reply.
The seating issue still isn't though. I have set all seating enabled but even the player can't use the chairs.

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