Newbie questions: Voices, Roaming & Friendship

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PartyHost
Posts: 3
Joined: Sun Jan 05, 2025 9:24 am

Newbie questions: Voices, Roaming & Friendship

Hey all, I've recently begun digging around the CSC and I'm really excited about the potential it offers. I have a few questions though, if someone has the time (hopefully this board is still alive?).
  • How do I add the voiced background chatter to my custom story? I know others have done it but I'm unsure where to add it. It seems to also work with the original story if I export that as though it were a custom one.

    When prohibiting roam areas, what's the easiest or most efficient way to disable the back garden completely? I was adding prohibited locations like gazebo, firepit etc. but there are quite a few of them and it would be timely to do this for every character I choose to include. I'd also like the option of disabling upstairs and garage, at game start.

    Is there a way to subtract friendship/romance values? I can see the add and equal qualifiers, but no way to tell the game to "-2" friendship if a social interaction goes poorly.
I'm sure there are more questions I'm forgetting as I type this, but I'll come back and ask more if I remember them. Thanks in advance, happy new year :D
chimneyfish
Posts: 517
Joined: Tue Nov 27, 2018 8:57 pm

Re: Newbie questions: Voices, Roaming & Friendship

PartyHost wrote: Sun Jan 05, 2025 9:35 am How do I add the voiced background chatter to my custom story? I know others have done it but I'm unsure where to add it. It seems to also work with the original story if I export that as though it were a custom one.
Assuming you're using the latest CSC (1.3.3), in the "current aspect" dropdown, there's a selection for background chatter. You can use "add new background chatter" to add chatter lines. Be aware that, if you write new chatter text, you need to check "play voice acting at zero volume" or the system will play the original story audio for the corresponding line. If you want to use the original story's chatter lines, you'll either need to start from a copy of the original story or copy the lines in from the OS. The latter is a bit of a chore unless you do some text file editing...
PartyHost wrote: Sun Jan 05, 2025 9:35 amWhen prohibiting roam areas, what's the easiest or most efficient way to disable the back garden completely? I was adding prohibited locations like gazebo, firepit etc. but there are quite a few of them and it would be timely to do this for every character I choose to include. I'd also like the option of disabling upstairs and garage, at game start.
It might be easier to add a few allowed locations instead. My understanding is that adding even one "allowed" location prohibits all other locations... I haven't experimented much with this myself.
PartyHost wrote: Sun Jan 05, 2025 9:35 amIs there a way to subtract friendship/romance values? I can see the add and equal qualifiers, but no way to tell the game to "-2" friendship if a social interaction goes poorly.
Use "add" and put -2 in the number field!
PartyHost
Posts: 3
Joined: Sun Jan 05, 2025 9:24 am

Re: Newbie questions: Voices, Roaming & Friendship

chimneyfish wrote: Mon Jan 06, 2025 9:22 am Use "add" and put -2 in the number field!
I didn't even think to try this, I should've known it was easier than I was making it out to be!

Thanks so much for your response, chimneyfish. I really appreciate it!
peter980
Posts: 1668
Joined: Thu Feb 15, 2018 1:50 am

Re: Newbie questions: Voices, Roaming & Friendship

If you want to keep all default roaming locations from inside the house and only restrict outside locations, it may be a bit tricky, since you would need to restrict a lot of locations manually.

4 hot tub seats
4 chairs near fire pit
all seats near gazebo

plus several standing locations that are roamable by default:
one near fire pit
one between hot tub and gazebo ("outside")
one at the center of gazebo
one at each side of the fence (dark and light corner)

Unfortunately, I do not have a name for each location.
What you can do is to force change location, when inside the game, then write down each location name from the outside that can happen. Then add each one to the restrict list, until eventually all are populated.
chimneyfish
Posts: 517
Joined: Tue Nov 27, 2018 8:57 pm

Re: Newbie questions: Voices, Roaming & Friendship

It might work to add an Enters Zone event for YardPathGardenZone that cancels a character's current roaming target and sends them to a location back inside the house. Although it would be pretty kludgy...
PartyHost
Posts: 3
Joined: Sun Jan 05, 2025 9:24 am

Re: Newbie questions: Voices, Roaming & Friendship

Thanks guys. I think the best option is just to map out the allowed zoning areas instead, and add them as needed. Forbidding the entire outside plus upstairs at game start seems much messier.

What I'm going to try to do is run an event trigger to check a value (eg AllowedOutside = 1) and add the roaming areas that way. Should be okay, I think. Worth an experiment, if nothing else.
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