PartyHost wrote: ↑Sun Jan 05, 2025 9:35 am
How do I add the voiced background chatter to my custom story? I know others have done it but I'm unsure where to add it. It seems to also work with the original story if I export that as though it were a custom one.
Assuming you're using the latest CSC (1.3.3), in the "current aspect" dropdown, there's a selection for background chatter. You can use "add new background chatter" to add chatter lines. Be aware that, if you write new chatter text, you need to check "play voice acting at zero volume" or the system will play the original story audio for the corresponding line. If you want to use the original story's chatter lines, you'll either need to start from a copy of the original story or copy the lines in from the OS. The latter is a bit of a chore unless you do some text file editing...
PartyHost wrote: ↑Sun Jan 05, 2025 9:35 amWhen prohibiting roam areas, what's the easiest or most efficient way to disable the back garden completely? I was adding prohibited locations like gazebo, firepit etc. but there are quite a few of them and it would be timely to do this for every character I choose to include. I'd also like the option of disabling upstairs and garage, at game start.
It might be easier to add a few allowed locations instead. My understanding is that adding even one "allowed" location prohibits all other locations... I haven't experimented much with this myself.
PartyHost wrote: ↑Sun Jan 05, 2025 9:35 amIs there a way to subtract friendship/romance values? I can see the add and equal qualifiers, but no way to tell the game to "-2" friendship if a social interaction goes poorly.
Use "add" and put -2 in the number field!