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Re: [Complete Story] Random Party [1.0.6/1.0.7]

Posted: Mon Feb 06, 2023 11:05 am
by bakersd0zen123
How do we actually end the story?

Re: [Complete Story] Random Party [1.0.6/1.0.7]

Posted: Mon Feb 06, 2023 11:12 am
by chimneyfish
bakersd0zen123 wrote: Mon Feb 06, 2023 11:05 am How do we actually end the story?
For a positive ending, make sure the hostess has a high romance bar, then propose some kind of intimacy. She'll say something like "maybe after the party's over." This will get you the quest "Closing Time." How to proceed from there should be pretty obvious.

You can also leave at any time by clicking on the Front Door.

Re: [Complete Story] Random Party [1.0.9]

Posted: Thu Feb 09, 2023 5:48 pm
by chimneyfish
Updated for HP 1.0.9 with some very minor bug fixes (nothing substantive).

Re: [Complete Story] Random Party [1.0.9]

Posted: Fri Feb 10, 2023 4:11 pm
by ttant
Translation updated as well, just to avoid the display of wrong game version.

Re: [Complete Story] Random Party [1.0.9]

Posted: Sat Feb 11, 2023 8:35 am
by HELLOO
I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.

Re: [Complete Story] Random Party [1.0.9]

Posted: Sat Feb 11, 2023 9:19 am
by chimneyfish
HELLOO wrote: Sat Feb 11, 2023 8:35 am I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
No changes to this story, so if something's different, it's the underlying game engine.

Re: [Complete Story] Random Party [1.0.9]

Posted: Sat Feb 11, 2023 9:51 am
by HELLOO
chimneyfish wrote: Sat Feb 11, 2023 9:19 am
HELLOO wrote: Sat Feb 11, 2023 8:35 am I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
No changes to this story, so if something's different, it's the underlying game engine.

ah okay I see, I will test other custom stories too later so I can confirm this.
Thanks!

Re: [Complete Story] Random Party [1.0.9]

Posted: Sat Feb 11, 2023 8:00 pm
by fighteer
It's been confirmed by multiple people that the "optimizations" to the CharacterManagerTick loop in 1.0.8 seem to have had unintended consequences on Roaming behavior. Characters take much longer than they should to roam. This is not the fault of any Custom Story, although creators can code in workarounds.

Re: [Complete Story] Random Party [1.0.9]

Posted: Tue Feb 14, 2023 8:10 pm
by eekdon
The roaming timer issue will be fixed in the next update.

In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.

Re: [Complete Story] Random Party [1.0.9]

Posted: Wed Feb 15, 2023 3:22 am
by peter980
eekdon wrote: Tue Feb 14, 2023 8:10 pm In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.
Ouch... I was not aware of these too.

I guess this affects post-combat healing too?