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Re: [Complete Story] Random Party [1.0.6]

Posted: Tue Dec 06, 2022 2:05 pm
by chimneyfish
DigitalSerpent7 wrote: Tue Dec 06, 2022 1:53 pm I have noticed sometimes where I can only find 5 phones and I have looked everywhere. All sofas, bathroom floors, fridge, and garage. Am I missing something?
Did you climb the gutter to the roof where the pizza is?

Re: [Complete Story] Random Party [1.0.6]

Posted: Wed Dec 07, 2022 8:29 am
by ttant
Might be a typo for dialog 316.5 :

Code: Select all

*hic*  {Amy:GossipGirlName kinda crazy.  She likes to do it in public.
} is missing... don't know what would be displayed in such case.

Re: [Complete Story] Random Party [1.0.6]

Posted: Wed Dec 07, 2022 11:38 am
by chimneyfish
ttant wrote: Wed Dec 07, 2022 8:29 am Might be a typo for dialog 316.5 :

Code: Select all

*hic*  {Amy:GossipGirlName kinda crazy.  She likes to do it in public.
} is missing... don't know what would be displayed in such case.
Fixed for next version, thanks

Re: [Complete Story] Random Party [0.22.0]

Posted: Wed Dec 07, 2022 4:06 pm
by ttant
French translation of 1.0.6a is now available.

Re: [Complete Story] Random Party [1.0.6]

Posted: Wed Dec 07, 2022 4:48 pm
by fighteer
I may have missed some version notes on this one, but the hints referred to the possibility of locking doors in the house to keep characters from randomly intruding during intimacy. I've been motivated to play with CSC because of this story and I can see a "Keychain" object that's not activated. Is that no longer a feature? I'm wondering if it's possible to reactivate it.

Re: [Complete Story] Random Party [1.0.6]

Posted: Wed Dec 07, 2022 5:19 pm
by chimneyfish
fighteer wrote: Wed Dec 07, 2022 4:48 pm I may have missed some version notes on this one, but the hints referred to the possibility of locking doors in the house to keep characters from randomly intruding during intimacy. I've been motivated to play with CSC because of this story and I can see a "Keychain" object that's not activated. Is that no longer a feature? I'm wondering if it's possible to reactivate it.
The keychain object is active. You can find it hanging on the garage wall.

Re: [Complete Story] Random Party [1.0.6]

Posted: Wed Dec 07, 2022 6:02 pm
by fighteer
chimneyfish wrote: Wed Dec 07, 2022 5:19 pm The keychain object is active. You can find it hanging on the garage wall.
Wow, okay. I'm an idiot. Thanks.

Re: [Complete Story] Random Party [1.0.6]

Posted: Sat Dec 10, 2022 1:36 am
by Hazard0101
How do you end the party?

Re: [Complete Story] Random Party [1.0.6]

Posted: Sat Dec 10, 2022 9:01 am
by chimneyfish
Hazard0101 wrote: Sat Dec 10, 2022 1:36 am How do you end the party?
Complete the quests Rock the House, Happy Hour, Feed Them All, and Making Memories. Ask the hostess to do naughty things with you. When she declines, you'll get the quest Closing Time. Turn off the music and get all the other girls out of the way. Help the hostess clean up.

Or you can just leave via the front door at any time :)

There are a couple of other obscure ways to end the party, too, but those are the obvious ones.

Re: [Complete Story] Random Party [1.0.3]

Posted: Mon Dec 12, 2022 10:21 pm
by eekdon
chimneyfish wrote: Mon Nov 21, 2022 8:39 am Achievements don't actually seem to work in custom stories any more. But back when they worked, they were one time only. There's an achievements file you could delete that should make the game forget you already got them, but again, I think the system is broken for custom stories as a whole.

In an upcoming version, I am probably going to transition the achievements over to ordinary quests in this story as a workaround. You should get the "Achievements disabled" notification whenever you use any of the cheat functions of the tablet, so that's probably a bug in the suggestible option.
Not intentional, but not sure when this would have broke. What's the level of desire on this one? On a scale of 0-hnnggggg.