[Complete Story] Random Party [1.3.0]

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wrathofdoom
Posts: 25
Joined: Fri Aug 13, 2021 1:16 pm

Re: [Complete Story] Random Party [0.19.4]

chimneyfish wrote: Fri Sep 17, 2021 10:53 am
Buster587 wrote: Fri Sep 17, 2021 6:44 am -If you send a girl somewhere, then save before she arrives at her destination, then reload game, you never again get the option to send that girl somewhere (follow cooldown never resets or something like that)
I'll see if I can replicate this, but FollowCooldown should reset 60 seconds after the request is made. It has nothing to do with her arriving at her destination, so unless saving and loading is not preserving her action queue, I'm not sure what the problem would be.
I had this happen a couple of times yesterday while dancing with multiple girls. After saving and reloading, a couple of them would no longer have the "Dance with Me?" meu item, ever.

Since I was running my modded version of the game, I disabled the conditionals, reloaded, danced with the girls and let the cooldowns complete, saved, enabled the conditionals, and reloaded again. Maybe overkill, but it worked.
chimneyfish
Posts: 491
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [0.19.4]

hobbes___ wrote: Fri Sep 17, 2021 9:41 am Right now, you need fixed booze thresholds to unlock specific actions with different personalities. But it doesn't matter if the girl is just buzzed or wasted once you reached the threshold. What would make sense is, the higher the alcohol level, the higher the chance of certain actions taking place. A shy buzzed girl would have very low odds of intimacy, but keep increasing the alcohol level and the odds go up also.
Actually, this is already implemented in recent versions. So, obviously, it's a great idea! It's not a huge effect, but the percent chance of a girl agreeing to do stuff does change with drunk level:
  • Sober = won't do most things
  • Lightly Buzzed = -10%
  • Buzzed = -5%
  • Feelin' Good = +5%
  • Drunk = +10%
  • Bombed = +15%
  • Shcwasted = +20%
hobbes___ wrote: Fri Sep 17, 2021 9:41 am Which gets to to the spontaneous actions, since one of my ideas is to limit the alcohol gatekeeping by the player and allow the girls to drink on their own, after they're served the first drink, or the player could give them the booze key to increase friendship/etc. Since some girls won't drink or stick to weed, this also limits how much this can be used by the player, or how much the girls will get drunk on their own.
This is an interesting idea. I'll put it on my long-term list to explore.
wrathofdoom
Posts: 25
Joined: Fri Aug 13, 2021 1:16 pm

Re: [Complete Story] Random Party [0.19.4]

chimneyfish wrote: Thu Sep 16, 2021 7:08 pm You guys have convinced me that this training/desensitizing stuff is a good idea for the story. I'm going to work on incorporating something along the lines of what you've suggested/shared. Probably as part of what I release when CSC for 0.20.0 comes out. Thanks!
Awesome! I look forward to playing it.
chimneyfish wrote: Thu Sep 16, 2021 7:08 pm Making girls initiate activities with the player is something I've thought about, too. But based on my experience doing the experimental spontaneous girl-girl mode, it's a pain to program and can be a little intrusive. It's not high on my list because of that.
You got me thinking on this:
Instead of actively interrupting the player, the girl could present herself somehow as wanting attention (follow the player around, make emotes, poses, etc.)
Then when you click on her, Instead of getting the radial menu, she initiates a dialog of her desires...

While on the topic of intrusive interruptions, I find the dialog triggers that occur when the player is naked to be super annoying.
I changed it to emotes to get rid of the annoying interruptions.
An alternative that may work better would be a option to automatically dress and undress to specific levels when entering and exiting the hot tub. I may play with that today.
ttant
Posts: 987
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Random Party [0.19.4]

French translation updated to 19.4.1.
Sorry for the delay.
wrathofdoom
Posts: 25
Joined: Fri Aug 13, 2021 1:16 pm

Re: [Complete Story] Random Party [0.19.4]

wrathofdoom wrote: Fri Sep 17, 2021 12:34 pm
chimneyfish wrote: Thu Sep 16, 2021 7:08 pm Making girls initiate activities with the player is something I've thought about, too. But based on my experience doing the experimental spontaneous girl-girl mode, it's a pain to program and can be a little intrusive. It's not high on my list because of that.
You got me thinking on this:
Instead of actively interrupting the player, the girl could present herself somehow as wanting attention (follow the player around, make emotes, poses, etc.)
Then when you click on her, Instead of getting the radial menu, she initiates a dialog of her desires...
I'm gonna take a stab at this. I guess the Radial menu would still appear, but It looks like I can still get her to initiate the dialog once the talk item is selected.

One question:
I notice that sometimes some girls tend to follow me around a little.
Is that programmed in your story, or is it part of the game engine?
chimneyfish
Posts: 491
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [0.19.4]

wrathofdoom wrote: Sat Sep 18, 2021 2:54 pm One question:
I notice that sometimes some girls tend to follow me around a little.
Is that programmed in your story, or is it part of the game engine?
The only programming in Random Party that makes them follow you is when you specifically ask them to.
wrathofdoom
Posts: 25
Joined: Fri Aug 13, 2021 1:16 pm

Re: [Complete Story] Random Party [0.19.4]

chimneyfish wrote: Sat Sep 18, 2021 4:05 pm
wrathofdoom wrote: Sat Sep 18, 2021 2:54 pm One question:
I notice that sometimes some girls tend to follow me around a little.
Is that programmed in your story, or is it part of the game engine?
The only programming in Random Party that makes them follow you is when you specifically ask them to.
Cool, I'll use that to test my mod.
Thanks.
wrathofdoom
Posts: 25
Joined: Fri Aug 13, 2021 1:16 pm

Re: [Complete Story] Random Party [0.19.4]

wrathofdoom wrote: Sat Sep 18, 2021 2:54 pm I'm gonna take a stab at this. I guess the Radial menu would still appear, but It looks like I can still get her to initiate the dialog once the talk item is selected.

One question:
I notice that sometimes some girls tend to follow me around a little.
Is that programmed in your story, or is it part of the game engine?
OK, I got it working:
For testing purposes I worked only with Amy, and made her wanting to request only while she is following the player.

Steps:
Player: Click on Amy and select Talk from the radial menu
If there are valid activities available, the following occurs:

Amy: Hey Player, want to have some fun?
<menu>
Maybe, what did you have in mind?
No, bug off! You irritate me!
I'll Talk to you later

Player: <pick Maybe...>

At this point Amy offers a random valid activity and the player may accept or decline.

I made the following activity requests work:
Dance with me?
How about a dip in the hot tub?
Want to Make out?
How about a blow job? <or> I want to suck your cock right here for everyone to watch!
I want to fuck you <or> I want to fuck you while everyone watches us!

The next step may be to make the request desire occur automatically for other circumstances.
ttant
Posts: 987
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Random Party [0.19.4]

There is a little issue on the french translation, that i can't solve without the author help.
Multiple translations use the same exact UUID. This will provoke only the last one to be displayed.

I mean for uuid : bcf43787-31ca-4777-bc11-addfe7373d8c
Amy.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Jenna's Phone
Ashley.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Rebecca's Phone
Brittney.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Emma's Phone
Katherine.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Ava's Phone
Leah.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Aaliyah's Phone
Lety.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Camila's Phone
Madison.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Claire's Phone
Rachael.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Lucy's Phone
Stephanie.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Kennedy's Phone
Vickie.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Amber's Phone

So when you inspect the phone, you won't get the exact girl name, but maybe another one :/

Btw, dialog ID 222 seems to be unused.
chimneyfish
Posts: 491
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [0.19.4]

ttant wrote: Sat Sep 25, 2021 3:21 am There is a little issue on the french translation, that i can't solve without the author help.
Multiple translations use the same exact UUID. This will provoke only the last one to be displayed.

I mean for uuid : bcf43787-31ca-4777-bc11-addfe7373d8c
Amy.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Jenna's Phone
Ashley.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Rebecca's Phone
Brittney.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Emma's Phone
Katherine.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Ava's Phone
Leah.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Aaliyah's Phone
Lety.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Camila's Phone
Madison.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Claire's Phone
Rachael.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Lucy's Phone
Stephanie.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Kennedy's Phone
Vickie.txt (1 résultats)
Ligne 2421: bcf43787-31ca-4777-bc11-addfe7373d8c|Amber's Phone

So when you inspect the phone, you won't get the exact girl name, but maybe another one :/
I'm confused. Why is bcf43787-31ca-4777-bc11-addfe7373d8c a problem when it's in txt files for different girls?

If that's a problem, why (just for example) isn't the very next line a problem?

Amy.txt
e74913cd-b15d-46c9-8244-5fc089011480|Cindy's Phone
Ashley.txt
e74913cd-b15d-46c9-8244-5fc089011480|Chloe's Phone
...and so on for other girls.

There are thousands of duplicate UUIDs in this story and always have been.

Also, if it matters, that particular line is not associated with inspecting the phone. It is a rename event.
ttant wrote: Sat Sep 25, 2021 3:21 am Btw, dialog ID 222 seems to be unused.
Thanks, I've made a note of it
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