[Complete Story] Random Party [1.3.0]

Discuss and share Custom Stories made for House Party using our CSC tool.
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bakersd0zen123
Posts: 2
Joined: Mon Feb 06, 2023 11:01 am

Re: [Complete Story] Random Party [1.0.6/1.0.7]

How do we actually end the story?
chimneyfish
Posts: 491
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [1.0.6/1.0.7]

bakersd0zen123 wrote: Mon Feb 06, 2023 11:05 am How do we actually end the story?
For a positive ending, make sure the hostess has a high romance bar, then propose some kind of intimacy. She'll say something like "maybe after the party's over." This will get you the quest "Closing Time." How to proceed from there should be pretty obvious.

You can also leave at any time by clicking on the Front Door.
chimneyfish
Posts: 491
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [1.0.9]

Updated for HP 1.0.9 with some very minor bug fixes (nothing substantive).
ttant
Posts: 987
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Random Party [1.0.9]

Translation updated as well, just to avoid the display of wrong game version.
HELLOO
Posts: 3
Joined: Sat Feb 11, 2023 8:32 am

Re: [Complete Story] Random Party [1.0.9]

I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
chimneyfish
Posts: 491
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [1.0.9]

HELLOO wrote: Sat Feb 11, 2023 8:35 am I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
No changes to this story, so if something's different, it's the underlying game engine.
HELLOO
Posts: 3
Joined: Sat Feb 11, 2023 8:32 am

Re: [Complete Story] Random Party [1.0.9]

chimneyfish wrote: Sat Feb 11, 2023 9:19 am
HELLOO wrote: Sat Feb 11, 2023 8:35 am I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
No changes to this story, so if something's different, it's the underlying game engine.

ah okay I see, I will test other custom stories too later so I can confirm this.
Thanks!
fighteer
Posts: 31
Joined: Tue Feb 26, 2019 11:14 pm

Re: [Complete Story] Random Party [1.0.9]

It's been confirmed by multiple people that the "optimizations" to the CharacterManagerTick loop in 1.0.8 seem to have had unintended consequences on Roaming behavior. Characters take much longer than they should to roam. This is not the fault of any Custom Story, although creators can code in workarounds.
eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: [Complete Story] Random Party [1.0.9]

The roaming timer issue will be fixed in the next update.

In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.
Image
peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Random Party [1.0.9]

eekdon wrote: Tue Feb 14, 2023 8:10 pm In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.
Ouch... I was not aware of these too.

I guess this affects post-combat healing too?
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