chimneyfish wrote: ↑Fri Nov 26, 2021 8:49 pm
New version uploaded for HP 0.20.3 with some major changes.
In response to requests, some random girls are now easily influenced or "suggestible," meaning their personalities might change through repeated exposure to certain situations:
[*]If they catch the player involved with another girl, and are invited to join or watch, they might get less jealous (hint: DO NOT APOLOGIZE to these girls)
[*]If they get caught doing stuff with the player or decline a request because it is too public, they might get more adventurous
[*]If they get caught undressed or decline a request to strip because it is too public, they might get more willing to be undressed in public
[*]Note that there's a cooldown on these personality shifts, so you can't just spam asking a girl to do something uncomfortable
[*]There's a new achievement ("Exposure Therapist") associated with taking advantage of this personality trait[/list]
Just tested this out extensively - I like it!
I have quite a few suggestions:
* An addition to complement it is exactly the opposite: in those situations where there's a 'Suggestible' check (Exhibitionism, Voyeur and Shy) make it also possible for the character to go the opposite way, so characters can become more shy, etc., as result of their experiences.
* One way to do this would be if its Sociable personality trait is low or instead everyone with the Suggestible tag (high sociability) can go either way when experiencing new situations. The latter also would allow for more randomness and it make more challenging to tactics like repeatedly take off a girl's clothes until she finally becomes a nudist.
* The 'Suggestible' could also apply to Booze and Easy-Going, and possible Slutty and LikesWomen as well.
I also liked all of these changes:
Other changes include:
[*]You can carry more beers, because you have a hammerspace inventory
[*]You can carry more empty cups. They are light and come in stacks of 50. You don't even need a hammerspace inventory for that.
[*]Explanations are now provided for relationship changes resulting from off-screen spontaneous girl-girl action
[*]You can inspect booze bottles and certain other items to determine how much is left. In addition to determining the number of drinks you can mix, the amount left matters if you or a girl drinks the whole bottle.
[*]Girls who are currently dancing with the player will pay a bit more attention to him, especially if they are interested in him
[*]If you sit in certain chairs while a girl is performing a striptease, you'll get a better show (using the new lap dance animation)
But with these two I have mixed feelings:
[*]Seduction and friendship checks now tell you the chance of success
These are very useful, specially when you're trying to figure out the mechanics, but they break immersion a lot and specially when you get results like "110% success change' and the result still fails, which have left me scratching my head more than once. I would honestly prefer as a player not to have percentages displayed but instead go back to the previous system of Failed/Failed Badly, which could be expanded. As a modder I'd keep it but prevent that kind of results (change > 100% and fails) from appearing.
[*]Responses to player nudity are now non-intrusive emotes
Overall it's a lot better than having to endlessly clicking whenever someone saw you naked but I also used that as a early warning system for when I literally need to have eyes on my back before trying a pickup line. That got harder now