[Complete Story][0.12.3] XMassBallz

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puffdip
Posts: 37
Joined: Mon Jul 30, 2018 9:49 pm
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[Complete Story][0.12.3] XMassBallz

Post by puffdip » Sat Dec 22, 2018 4:18 pm

Hey! You!

Marry fucking xmass!

A little gift from me to you!,

This is a linear story so you can't go wrong really.
No spoilers from me, community contribution is welcome.
If you make a translation or a walk through I link it into this main thread.
Translation Template is available under neath the custom story download.

Have fun, enjoy yourself. Happy holidays and have a healthy 2019!


Image

Installation

Copy the folder "XMassBallz" to the following location:
C:\Users\[your account name]\Documents\Eek\House Party\Mods\Stories

CUSTOM STORY DOWNLOAD
COMMUNITY CONTRIBUTIONS Luve ~ Puff
Last edited by puffdip on Thu May 02, 2019 3:50 pm, edited 5 times in total.

puffdip
Posts: 37
Joined: Mon Jul 30, 2018 9:49 pm
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Re: [Complete Story] XMassBallz [0.12.3]

Post by puffdip » Sat Dec 22, 2018 4:19 pm

PLACEHOLDER

peter980
Posts: 747
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] XMassBallz [0.12.3]

Post by peter980 » Sat Dec 22, 2018 4:40 pm

One thing I would change is disabling sex interaction with other characters, if already "interacting" with one of them, since it leads to posing bugs.

Additionally, I think it was missed opportunity that 2nd pair of characters was not performing sex at the same time, at the end.

chimneyfish
Posts: 43
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] XMassBallz [0.12.3]

Post by chimneyfish » Sun Dec 23, 2018 12:53 am

That was fun, thanks!

hungle
Posts: 67
Joined: Mon Mar 12, 2018 7:38 am

Re: [Complete Story] XMassBallz [0.12.3]

Post by hungle » Sun Dec 23, 2018 8:03 am

I've cobbled together a version with more natural sounding English and also changed the sixy nine menu option to read sixty nine, hope that's OK.

Version 2 now available:
XMassBallz_unf_eng_v2.zip
Made a few more edits.
(55.52 KiB) Downloaded 3599 times

I also noticed that the *click* Yes? phone call dialogue option appears to be broken (for me anyway).

*Note* Not all of the phone call character text has been edited due to the aforementioned problem preventing me from testing things.
Last edited by hungle on Mon Dec 24, 2018 3:57 pm, edited 2 times in total.

puffdip
Posts: 37
Joined: Mon Jul 30, 2018 9:49 pm
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Re: [Complete Story] XMassBallz [0.12.3]

Post by puffdip » Sun Dec 23, 2018 12:36 pm

hungle wrote:
Sun Dec 23, 2018 8:03 am
I also noticed that the *click* Yes? phone call dialogue option appears to be broken (for me anyway).

*Note* Not all of the phone call character text has been edited due to the aforementioned problem preventing me from testing things.
Thank you for your contribution,
I experienced the same issues with the phone-call. I did test it heavily but I strongly believe its not on my end. I only experience this with the phone call file. If i'm correct and it is not on my end then the dialog should repair it self after potential patches from Eek. however, this might not be the case at al. Feel free to import the story in unity and have a test for yourself if you feel like to.

hungle
Posts: 67
Joined: Mon Mar 12, 2018 7:38 am

Re: [Complete Story] XMassBallz [0.12.3]

Post by hungle » Sun Dec 23, 2018 2:07 pm

I've just taken a peek at the release notes for version 0.13.0 and discovered the following,

[*]Fixed an issue that was causing the Phone Call character to not progress through dialogues correctly

So it looks like the phone call character issue is a game bug. Also I forgot to mention in my last post that I enjoyed playing through the story and keep up the good work.

ttant
Posts: 322
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] XMassBallz [0.12.3]

Post by ttant » Wed Dec 26, 2018 9:55 am

About the translation template: only the story file is provided. All the translation templates for characters are missing.

Anyhow, here is the translation of both version (as there is neither added text or changed ID):
XMassBallz-fr.zip
(7.14 KiB) Downloaded 265 times
Extract it in C:\Users\*username*\Documents\Eek\House Party\Mods\Languages.

puffdip
Posts: 37
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Re: [Complete Story] XMassBallz [0.12.3]

Post by puffdip » Thu Dec 27, 2018 3:31 pm

ttant wrote:
Wed Dec 26, 2018 9:55 am
About the translation template: only the story file is provided. All the translation templates for characters are missing.

Anyhow, here is the translation of both version (as there is neither added text or changed ID):
XMassBallz-fr.zip

Extract it in C:\Users\*username*\Documents\Eek\House Party\Mods\Languages.
Omg lol, lemme fix this.
Edit: Translation zip has been updated, and your post is once again added in the main thread ttant, Thanks again!

pear214
Posts: 3
Joined: Thu Sep 20, 2018 10:15 am

Re: [Complete Story] XMassBallz [0.12.3]

Post by pear214 » Thu Dec 27, 2018 9:53 pm

Where is a weed? I can't find it....

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