Pokemon [0.10.4] {CSC 8.0}

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Kevner
Posts: 24
Joined: Wed Mar 21, 2018 5:01 am

Pokemon [0.10.4] {CSC 8.0}

Post by Kevner » Fri Aug 24, 2018 6:04 am

Also working fine on Alpha 0.11.0



Here's an experiment I put together recently to try a story where I can just copy as much as I can and duplicate files. It's a side project to the full original story I've been working on, which needs a lot of work, but I though people would enjoy this if I shared it.

Install in the usual method.

It's basically Pokemon. Very similar in spirit to the Female Fight Club story that mada7 created for 0.9.3, but created as an open quest to battle and collect all of the girls, set within in a classic Pokemon narrative.

No items are involved, just character interaction. Also, there is no intimacy as such, except for the capture mechanic, sort of. I have an idea of how I want to implement this (four options on the dial for four 'attacks' and you battle the girl yourself to see who orgasms first, taking it in turns to change position or something) but apart from maybe to fix some bugs I don't know if I will update this at all, but there are a few other things I could add if I can be bothered putting in the time.


Instructions are within the game, but the aim is to find a girl, send your girl to fight, and then capture her to add to your squad.

Winning a fight levels up the girl, and she releases some clothing. Combat skill is raised as well (with the value Combat:Skill) but I haven't seen any noticeable effect to the chances of a girl ever winning with this value, so I might be implementing it wrong.

The capture rate is 100% chance currently. I would prefer random chance, but trying to make this work got messy, and since the girls don't seem to get stronger the game would take much longer to complete.

You can call Professor Oak any time to get advice and check your progress. You can also release any of your girls to be able to fight them again to level up more. It's not exactly well balanced though; if you want every girl naked eventually, that's going to take a grind.


I wouldn't recommend starting more than one fight, or sending two girls to one target at the same time. This can cause problems such as waiting for unnecessary fights that don't trigger level up events, but could be a way to level up multiple girls at the same time if you don't mind waiting. Preventing this from happening seemed like far too much work, so as long as the game is played properly there shouldn't be any problems.

Also, because of the clunky way I put this together, selecting a dialogue option too fast, or possibly doing anything at all, might disqualify a fight from the proper events. If a wild girl is showing the defeated screen but is walking around, you need to let her go and start the fight again. There could be problems if you start a fight in the hot tub too, but all things do resolve themselves eventually.

If the girls don't seem to be fighting properly, or at all without a knock out, just give one of them a nudge. I think this is related to the main code rather than something the CSC can prevent.


Anyway, all other potential problems aside I hope you enjoy this little detour. Everyone can feel free to tweak it or poke around the files if it helps others put stories together, and suggest more efficient ways of doing things if I've been stupid while making this.

Go catch 'em all!
Attachments
Pokemon.rar
Version 1 for 0.10.4 CSC 8.0
(122.29 KiB) Downloaded 2364 times

peter980
Posts: 523
Joined: Thu Feb 15, 2018 1:50 am

Re: Pokemon [0.10.4] {CSC 8.0}

Post by peter980 » Sat Aug 25, 2018 2:23 am

Speakers are mounted on player character, aren't they?

peter980
Posts: 523
Joined: Thu Feb 15, 2018 1:50 am

Re: Pokemon [0.10.4] {CSC 8.0}

Post by peter980 » Sat Aug 25, 2018 2:45 am

One thing missing in this story, is setting Exhibitionism for all the Pokemon to 50 or more, since currently they will cover up if naked.

Kevner
Posts: 24
Joined: Wed Mar 21, 2018 5:01 am

Re: Pokemon [0.10.4] {CSC 8.0}

Post by Kevner » Sat Aug 25, 2018 3:01 am

peter980 wrote:
Sat Aug 25, 2018 2:23 am
Speakers are mounted on player character, aren't they?
They sure are. Music everywhere, but I think there's a problem with the girls dancing for some reason. might just be me.

peter980 wrote:
Sat Aug 25, 2018 2:45 am
One thing missing in this story, is setting Exhibitionism for all the Pokemon to 50 or more, since currently they will cover up if naked.

I actually made it so when a girl reached max level (6) her exhibitionism goes up to 100 as a reward. I'll admit though it's a bit annoying so I might change when that happens. Perhaps wild girls are shy (after being released is the only time wild girls can be naked however) but on your team they don't care. Maybe I'll just change it to 100 from the start of the game and forget it instead though.

Mightyduck22
Posts: 2
Joined: Thu Mar 08, 2018 4:47 am

Re: Pokemon [0.10.4] {CSC 8.0}

Post by Mightyduck22 » Sun Sep 23, 2018 2:09 am

Could you maybe add the ability to redress your pokemon after they reach level 6? I would love to have them in various states of undress sometimes, like topless or bottomless. Also maybe add the ability to have sex too.

I seem to have found a bug, I have Rachael as a pokemon and when she wins, she doesn't level up nor does she strip.

Kevner
Posts: 24
Joined: Wed Mar 21, 2018 5:01 am

Re: Pokemon [0.10.4] {CSC 8.0}

Post by Kevner » Mon Oct 01, 2018 1:47 am

Yeah I noticed that. I missed a reference when copying, and she actually levels up at the same time as other girls. I've fixed that on an update I haven't released yet.

Also changed the way exhibitionism works, and it doesn't matter now (still levels up, but currently it's pointless as they won't be naked with a low value.

I've been working on capture mechanics and now there is a chance to fail, and a chance for a girl to run away giving the others more chances to level up. Added a couple more jokes in places, another way to fix broken fights and a single secret item that can be used.

I realised the problem with girls not dancing relies on their mood value, which changes as they fight, so I might have to add a few lines to reset this every fight.

I might add in more clothing changes, but that might be just to fully dress or undress to maximum based on level using the current events, as that would only be two dialogue responses for each character rather than half a dozen to add. Also stil toying with a player versus girl intimacy based combat mechanic, but that's going to be a lot of work and I'd spending my time working on my main project now that girl-girl intimacy has been fized.


I'll probably upload something once the next CSC version comes out.

peter980
Posts: 523
Joined: Thu Feb 15, 2018 1:50 am

Re: Pokemon [0.10.4] {CSC 8.0}

Post by peter980 » Mon Oct 01, 2018 2:09 am

Mood always changes dynamically in the game.
I usually set it to 10, every time I want dancing to happen, just to be safe, while any non-negative value would work (0 or above).

chimneyfish
Posts: 5
Joined: Tue Nov 27, 2018 8:57 pm

Re: Pokemon [0.10.4] {CSC 8.0}

Post by chimneyfish » Sat Dec 01, 2018 12:48 am

This is a creative idea and I had fun. Thanks.

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