[Complete Story] Gone Bad Party [1.3.1]

Discuss and share Custom Stories made for House Party using our CSC tool.
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Rules and Announcements for this subforum and the sharing of Custom Stories can be found here.

To upload your story to the CSU (Custom Story Uploader) so that users can download your story in-game, visit this link: https://csu.eekllc.com/
peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.3]

Here is the 10.9.1 release of Gone Bad Party.
viewtopic.php?f=8&t=311

Changelog

Fixed issue where switching clothes for Derek during dance party could give Derek his shirt back when he is not supposed to have it.
Made neighbor's easter egg properly loop every 2 minutes.
peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.3]

Here is the 10.9.2 release of Gone Bad Party.
viewtopic.php?f=8&t=311

This is a technical update with no real changes to the end user playing the story.

But if you are a story creator, you will now be able to import Gone Bad Party into the editor, and any new story variables added by me will not be lost anymore on inspection.

To do this, I needed to edit multiple character files (not just Vickie and Original Story), in order to list all new variables added to this story. All GBP logic is still just in OS and Vickie character files.
XRaspamanX
Posts: 6
Joined: Fri Nov 18, 2022 5:51 pm

Re: [Complete Story] Gone Bad Party [1.0.3]

I'm having a problem playing the custom story.
I cant make lety spawn. Am I the only one?
there's a way to download the previous version of the custom story?
entropism
Posts: 4
Joined: Fri Jul 01, 2022 1:38 am

Re: [Complete Story] Gone Bad Party [1.0.3]

Anyone else having issues updating this? I keep getting an error "something totally went wrong, and we weren't able to update this story correctly". This is the ONLY story I'm getting this error on. Anyone else having this issue?
peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.3]

It is a known issue if having version 10.9.1. I accidentally made story files read-only.

I even added a note directly in the in-game Custom Story Browser on how to fix it:

Need to delete the Gone Bad Party story folder from the:
<Documents>\Eek\House Party\Mods\Stories
DigitalSerpent7
Posts: 162
Joined: Fri Feb 15, 2019 8:01 am

Re: [Complete Story] Gone Bad Party [1.0.3]

So, I am having the issue of Frank not snapping out of it after he rams into the bathroom door. Is there a console command to do it?
peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.3]

combat frank wakeup
DigitalSerpent7
Posts: 162
Joined: Fri Feb 15, 2019 8:01 am

Re: [Complete Story] Gone Bad Party [1.0.3]

peter980 wrote: Tue Nov 29, 2022 12:28 pm combat frank wakeup
Didn't work. He still looks at me with a blank smile.
DigitalSerpent7
Posts: 162
Joined: Fri Feb 15, 2019 8:01 am

Re: [Complete Story] Gone Bad Party [1.0.3]

I am starting to wonder if this mod only works when you complete the story before "tempting" anyone. I have noticed that things go wrong when you start the tempting.
peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [1.0.3]

It should work in any order.

But... if there is any specific scenario where this is not true, let me know. I tried to address any situation it is not so.
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