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Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Fri Oct 28, 2022 2:39 am
by peter980
Here is the 10.9.1 release of Gone Bad Party.
viewtopic.php?f=8&t=311

Changelog

Fixed issue where switching clothes for Derek during dance party could give Derek his shirt back when he is not supposed to have it.
Made neighbor's easter egg properly loop every 2 minutes.

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Thu Nov 17, 2022 3:53 am
by peter980
Here is the 10.9.2 release of Gone Bad Party.
viewtopic.php?f=8&t=311

This is a technical update with no real changes to the end user playing the story.

But if you are a story creator, you will now be able to import Gone Bad Party into the editor, and any new story variables added by me will not be lost anymore on inspection.

To do this, I needed to edit multiple character files (not just Vickie and Original Story), in order to list all new variables added to this story. All GBP logic is still just in OS and Vickie character files.

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Fri Nov 18, 2022 5:54 pm
by XRaspamanX
I'm having a problem playing the custom story.
I cant make lety spawn. Am I the only one?
there's a way to download the previous version of the custom story?

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Tue Nov 22, 2022 6:48 pm
by entropism
Anyone else having issues updating this? I keep getting an error "something totally went wrong, and we weren't able to update this story correctly". This is the ONLY story I'm getting this error on. Anyone else having this issue?

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Wed Nov 23, 2022 1:24 am
by peter980
It is a known issue if having version 10.9.1. I accidentally made story files read-only.

I even added a note directly in the in-game Custom Story Browser on how to fix it:

Need to delete the Gone Bad Party story folder from the:
<Documents>\Eek\House Party\Mods\Stories

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Tue Nov 29, 2022 10:00 am
by DigitalSerpent7
So, I am having the issue of Frank not snapping out of it after he rams into the bathroom door. Is there a console command to do it?

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Tue Nov 29, 2022 12:28 pm
by peter980
combat frank wakeup

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Tue Nov 29, 2022 3:36 pm
by DigitalSerpent7
peter980 wrote: Tue Nov 29, 2022 12:28 pm combat frank wakeup
Didn't work. He still looks at me with a blank smile.

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Tue Nov 29, 2022 3:38 pm
by DigitalSerpent7
I am starting to wonder if this mod only works when you complete the story before "tempting" anyone. I have noticed that things go wrong when you start the tempting.

Re: [Complete Story] Gone Bad Party [1.0.3]

Posted: Tue Nov 29, 2022 8:04 pm
by peter980
It should work in any order.

But... if there is any specific scenario where this is not true, let me know. I tried to address any situation it is not so.