[Complete Story] Gone Bad Party [0.11.3] {CSC 0.11.3}

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peter980
Posts: 507
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Sun Aug 19, 2018 5:37 pm

Zoom to spoil:
Talked to Rachael, about Madison?

peter980
Posts: 507
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Mon Aug 20, 2018 5:39 pm

Updated to 1.6.4

Added small quest to guide players how to unlock more dialogue with Vickie (just covers existing content).

ttant
Posts: 198
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by ttant » Tue Aug 21, 2018 12:51 pm

Here is the French translation of 1.9.2 :

For those who use the mods version :
Original Story 1.9.2.zip
(24.43 KiB) Downloaded 17 times

Download the file you need, and extract it in :
C:\Users\**username**\Documents\Eek\House Party\Mods\Languages\ folder.

ttant
Posts: 198
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by ttant » Tue Aug 21, 2018 12:52 pm

Here is the French translation of 1.9.2 :

For those who use the custom story version :
Gone Bad Party 1.9.2.zip
(157.09 KiB) Downloaded 37 times
Download the file you need, and extract it in :
C:\Users\**username**\Documents\Eek\House Party\Mods\Languages\ folder.

peter980
Posts: 507
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Sun Aug 26, 2018 7:17 pm

Updated to 1.6.5

Fixed issue when fast switching between partners can block any further intimacy.
Made sure that Amy and Rachael story related intimacy triggers do not happen outside original story content.
Code refactor.

peter980
Posts: 507
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Tue Aug 28, 2018 3:31 pm

Updated to 1.6.6

Changed script for having characters arrive to dance floor to do so only for characters that do not have current active walk target.
Fixed edge case when player character can get stuck in intimacy pose, when switching partners.

peter980
Posts: 507
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Thu Sep 06, 2018 4:44 pm

Updated to 1.7.0

Added new interaction with Stephanie
Fixed some issues with integrating original story Stephanie content with new stuff

JohnC998
Posts: 38
Joined: Wed Feb 21, 2018 9:32 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by JohnC998 » Fri Sep 07, 2018 4:44 pm

Is there a "preferred" path to complete the game? I ask because I tried to complete most of the quests before calling Vickie. In fact, I was hoping to get to the point of calling Vickie by first completing Rachael's quest by spoofing. I was never presented with to opportunity to call her after completing Rachael's quest. I continued with as many quests but eventually reached a point where I could do nothing but start a new game. I may have missed key opportunities along the way but I think my major mistake was doing the Stephanie quest that involved making Katherine sick.

Any advice?

Love the game! Great job!

peter980
Posts: 507
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Fri Sep 07, 2018 5:11 pm

There is a shortcut for calling Vickie, without any spoofing.

Check for items...

JohnC998
Posts: 38
Joined: Wed Feb 21, 2018 9:32 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by JohnC998 » Sat Sep 08, 2018 9:25 am

Thanks, peter980. I know about the item that will call Vickie. Is that the only way to call her in your custom story? Does the Rachael quest still provide for calling her?

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