[Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

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peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Tue Aug 14, 2018 4:33 pm

Updated to 1.6.1

Additional fix for edge case for "Let's Lower Some Inhibitions" opportunity integration with activities in the story.
Added some prerequisite for one of the Vickie dialogue lines, to make story flow better. You will need to talk to some other characters in order to unlock that line.

peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Thu Aug 16, 2018 11:55 pm

Updated to 1.6.2

Fixed with with Gone Wild Party opportunity completing too soon.
Made sure that some Derek behavior is only triggered during scenes where is needs to be.

JohnC998
Posts: 22
Joined: Wed Feb 21, 2018 9:32 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by JohnC998 » Fri Aug 17, 2018 3:32 pm

Trying to team up Patrick with Derek to thump Frank but have no alcohol for Patrick. Is there a hidden stash somewhere or am I SOL?

peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Fri Aug 17, 2018 6:16 pm

Flask in study room. Needs to be filled with alcohol from thermos.

peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Fri Aug 17, 2018 6:31 pm

Updated to 1.6.3

Again fixed issue with Gone Wild Party opportunity completing too soon.

redwings16
Posts: 38
Joined: Tue Feb 13, 2018 11:52 pm

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by redwings16 » Sat Aug 18, 2018 12:55 am

shouldn't need to get patrick more alcohol just have them fight again after they both go down the second round they usually win especially if they can get him in a corner

JohnC998
Posts: 22
Joined: Wed Feb 21, 2018 9:32 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by JohnC998 » Sat Aug 18, 2018 9:34 am

Thank you, peter980, I'll remember to do that before giving the flask to Rachael.

Thanks, redwings16. It's my only option short of replaying a lot of the game. I'll check it out.

ixradioactivexi
Posts: 2
Joined: Wed Aug 15, 2018 6:56 pm

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by ixradioactivexi » Sun Aug 19, 2018 1:12 pm

I cant advance anything with Vickie, I say hi and that's it. I've done everyone else's quest and still can't progress with Vickie.

peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by peter980 » Sun Aug 19, 2018 1:30 pm

You need to find one piece of knowledge, in order to unlock key dialogue with Vickie. Talk to other girls.

Hint:
There is definitively something you haven't discussed with one of the girls (which requires already meeting another girl). Topic is not directly related with Vickie, but will give info on Vickie.

ixradioactivexi
Posts: 2
Joined: Wed Aug 15, 2018 6:56 pm

Re: [Complete Story] Gone Bad Party [0.10.4] {CSC 0.7.0}

Post by ixradioactivexi » Sun Aug 19, 2018 3:04 pm

peter980 wrote:
Sun Aug 19, 2018 1:30 pm
You need to find one piece of knowledge, in order to unlock key dialogue with Vickie. Talk to other girls.

Hint:
There is definitively something you haven't discussed with one of the girls (which requires already meeting another girl). Topic is not directly related with Vickie, but will give info on Vickie.
I just talked with everyone still nothing... IDK if it's bugged

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