[Complete Story] Gone Bad Party [0.15.5]

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peter980
Posts: 916
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.15.5]

Post by peter980 » Sat Nov 30, 2019 9:32 pm

You don't need to text them since that option was removed since 0.8.8.

Just talk to Madison afterwards.

peter980
Posts: 916
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.15.5]

Post by peter980 » Sun Dec 01, 2019 12:33 pm

Version 4.2.2 is out!

Changelog

Small tweaks to tamper options, so they are much less likely to displace characters on failure, if those characters need to be at the current location, due to story.

peter980
Posts: 916
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.15.5]

Post by peter980 » Mon Dec 09, 2019 6:50 am

Version 4.3.0 is out!

Changelog

Added hidden addition to Patrick/Rachael key ring scene, if you have some affinity with Rachael.
Increased romance meter gains when failing higher-level tempt action (should be the same as for lower tempt action now).
Options with Stephanie won't get restricted when Katherine gets to the bathroom until you talk to Stephanie about Katherine.
Tweaked Lety/Brittney scene so that putting clothes on at the end of the scene is synced correctly.
Some actions in the house will not force Katherine glasses on or off anymore.
Other minor tweaks.

ttant
Posts: 437
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Gone Bad Party [0.15.5]

Post by ttant » Mon Dec 09, 2019 10:22 am

French translation updated as well, check first post for links.

peter980
Posts: 916
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.15.5]

Post by peter980 » Mon Dec 09, 2019 6:10 pm

Version 4.3.1 is out!

Changelog

This is hotfix that fixes an issue where sometimes Rachael and Madison are unable to get the highest affinity with the player character.

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