[Complete Story] Gone Bad Party [0.15.5]

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Posts: 429
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by ttant » Tue Apr 23, 2019 2:18 pm

Download the file you need, and extract it in :
C:\Users\**username**\Documents\Eek\House Party\Mods\Languages\ folder.

Here is the French translation of 2.1.x, for those who use the mods version :
Original Story 2.1.0 fr.zip
(36.2 KiB) Downloaded 207 times

Posts: 34
Joined: Wed Apr 17, 2019 3:05 pm

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by tripod » Tue Apr 23, 2019 5:14 pm

tripod wrote:
Mon Apr 22, 2019 7:54 am
spoiler didn't show in post I could have botched that opportunity some where along the line I guess.
I did discover it late in the game
OK I will admit it; being a patient in the Geriatric word isn't paying off for me these days. I forgot
one to the first rules of seeing what isn't there or hiding in plain sight. Sorry bout that.. Got it now and will likely have to replay a portion to get caught up.

Posts: 32
Joined: Fri Feb 15, 2019 8:01 am

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by DigitalSerpent7 » Tue Apr 23, 2019 6:07 pm

Can someone tell me how to get the dance party going? I have done it before with the speaker, but for some reason I don't have the option this time around. I raised affection with all girls and tempted all of them. I am not sure what I am missing. Thank you.

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Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by peter980 » Tue Apr 23, 2019 6:50 pm

One new thing needs to be done in 2.0.x compared to old release to get this option available. And it really makes sense.

Speakers play what?
What is new in 0.13.3?
Was there any contest for House Party?

Posts: 904
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by peter980 » Sat Apr 27, 2019 3:53 am

Version 2.0.7 is out!

This is bug fixing release.
Fixes to dress up script to prevent invalid situation (like starting intimacy clothed).
Fixes to music start up logic on game load.

Posts: 904
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by peter980 » Sun Apr 28, 2019 7:06 am

Version 2.0.8 is out!

This release includes single fix for one original story bug.

Fixed issue where Signs of Affection opportunity can not be completed if you also have Road of Redemption active. Same action should now complete both opportunities

Posts: 3
Joined: Wed Apr 04, 2018 5:23 pm

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by ilhana123 » Mon Apr 29, 2019 5:29 am

how to complete discipline madison thanks in advance

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Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by peter980 » Mon Apr 29, 2019 7:45 am

You need to figure out how to raise her "love" meter. Then use "Seduce?" action after getting it high enough.

Mr. Mister
Posts: 2
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Re: [Complete Story] Gone Bad Party [0.13.3]

Post by Mr. Mister » Mon Apr 29, 2019 9:30 am

I'm trying to play this as a mod for Original Story to keep the voiced dialogue. However, I haven't found any custom content yet; from browsing this thread I've tried using the tablet to call vixie (tablet still can only be taken, inspected and unsuccessfully Used With), and looking for the supposed mod-activating trigger in the fireplace room (all interactables I can find are the speakers, the finger, the key, the beer, the sofa, the cat photo, and stephie). Going from your "Hint: Check the story's title" I've also looked at everything in the fridge (trying to find something that has Gone Bad), but to no avail.

Can you tell me anything I can immedieately check in-game to confirm wether the Gone Bad mod is succesfully applied or not?

Posts: 62
Joined: Tue Feb 13, 2018 11:52 pm

Re: [Complete Story] Gone Bad Party [0.13.3]

Post by redwings16 » Mon Apr 29, 2019 11:47 am

have you tried getting the thermos for rachael and talking to her then use chat option on the tablet ? to say rachael is here too ?

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