[Complete Story] Gone Bad Party [0.15.5]

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[Complete Story] Gone Bad Party [0.15.5]

Post by peter980 » Sat May 26, 2018 11:24 am

Gone Bad Party story for House Party game

Made by peter980
Version 4.5.4
Compatible with House Party version 0.15.5

What is Gone Bad Party?

It is a custom story that includes all the content from the official Original Story of House Party and builds on top of that. There are no new dialog lines since all added content can be accessed with the action wheel.

How to access new content?

New content gets available after inviting Vickie to the party. There is a shortcut to do so early in the game, without doing original opportunity with hacking phones.
Hint: Find one item in the house that has new options after inspection.

So what new content is there?

Ability to increase affinity with all the girls, outside of original storyline opportunities. And, with higher affinity with them, you will be able to do a lot of lewd stuff. Note that none of this interferes with outcomes of original story opportunities, but it is easier to get more affinity if already having some romance points, and those are easiest to get by doing opportunities from the original story.

How to increase affinity with the girls?

Watch for actions with a question mark (?) in their name. Those, if successful, will increase affinity with the girl. But they can have a 50-75% chance of failure, if not having enough romance points, in which case you need to wait for some time to try again. Use that time to check on other girls. Note that those actions with a question mark are only available in specific situations. Experiment a bit in order to figure out when they appear.

What else?

There are a couple of new interactions with some items in the house, that were not available in the original storyline, that unlock more stuff to do. But most of those will only become visible after getting affinity with at least one girl, so explore when it makes sense.

Install instructions

Option 1: Install as a custom story

Extract the zip to your "<Documents>\Eek\House Party\Mods\Stories" folder. If done correctly, you will get there "Gone Bad Party" folder, and inside it .character and .story files.

Start from the game, by selecting Gone Bad Party custom story.

Option 2: Install as a mod of Original Story

Extract the zip somewhere else. Then copy all .character and .story files from "Gone Bad Party\Original Story Mod" folder to your "<Game Location>\HouseParty_Data\StreamingAssets\Mods\Stories\Original Story" folder. With <Game Location> being "<Steam>\steamapps\common\House Party" in case of Steam version. This will replace all .character and .story files from Original Story.

Start from the game menu by selecting Original Story.
Note: These files are set to be read-only, to prevent game auto-update from replacing them with official Original Story files. The start menu will show error due to this, but that is expected.

In order to play official Original Story again, just delete the "Original Story" folder. Starting the game will then download original files automatically.

What are the differences between playing as a custom story, compared to playing as a mod to Original Story?

Playing as a custom story:
+Easy to switch between Original Story and Gone Bad Party stories
+Easy to maintain
+Sometimes compatible with new game version
+Has background chatter
-No voiced dialog

Playing as a mod of Original Story
+Preserved all voiced dialog from Original Story
+Has background chatter
+Can load original story save games and continue with Gone Bad Party (experimental)
-Difficult to maintain
-Rarely compatible with new game version
-Needs to get uninstalled, in order to play official Original Story


1) Extra lewd content on top of Original Story with all of the girls. Need to increase affinity with them, in order to unlock it
2) Several items in the house have extra interactions that unlock more stuff
3) A shortcut to Vickie content from the original story. And you want it available as soon as possible since it is prerequisite for most of the other new content in this story
4) Simon Says opportunity with Madison is back and improved with unique mechanics. To experience the original version of Simon Says, do so before Vickie arrives at the party
5) An alternative way to get thermos, if Vickie is already at the party
6) Ability to trash party with Lety and Rachael after first choosing to not do so
7) Ability to use lay down pose, anywhere in the house
8) Loading save game plays automatically all music tracks, instead just original tune on repeat if mp3 player was docked already
9) Some bug-fixes for Original Story content, in order to improve the experience

Original Story bug fixes

1) Fixed issue where Madison will approach the player about Sky Animals, after meeting all people in the party, when she is supposed to keep waiting for the player to get to the bedroom to show his art piece
2) Resolved issue with Family Time plot starting when Patrick is supposed to be occupied. This only happened if you had high trust level with Ashley while giving her diary, but no phone to start Family Time right away, so that phone is given to Ashley in a separate dialog to trigger Family Time
3) Resolved issue with increased orgasm sensitivity from Vickie training breaking Derek/Madison bedroom scene, if you take advantage of Ashley while in closet
4) Fixed issue where more than one interaction will be shown for Ashley, during the start of the Sibling Warfare intimacy scene, instead just showing "Approach". This only happened if you finished Ashley's Smooth Operator opportunity and did that intimacy scene exactly once
5) Fixed issue when Lety/Leah scene near flamingos would not start again at a later time, if interrupted by Rachael/Patrick scene on the same location

Known issues

1) Loading original story save games to start Gone Bad Party is an experimental feature. New opportunities from Gone Bad Party will not be displayed, if story is started like this. Despite that, all new content should still be playable.

2) If you trigger intimacy action with some girl and it does not start after a couple of seconds, don't worry, that is per design. Someone else entered the area during that time, making the girl uncomfortable to continue (if you don't have full affinity with her).

3) If you or some other character gets stuck into walls, open console (~), then type: "unstuck charname" (without quotes). Where "charname" should be replaced by either "player" for the player character or character name for other characters (e.g. "ashley").


For French translation, check following posts by ttant:
* for the custom story
* for the mods


v1.0.0-v3.5.4 - Downloaded 40688 times
v3.6.0-4.5.3 - Downloaded 6463 times
Gone Bad Party v4.5.4.zip
(6.09 MiB) Downloaded 320 times
Last edited by peter980 on Sun Jan 12, 2020 3:39 pm, edited 218 times in total.

Posts: 939
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.12.4]

Post by peter980 » Sat May 26, 2018 11:25 am

Older releases

Version 3.5.4
Compatible with House Party version 0.14.4

Check readme file for install instructions, since they were different in earlier releases.

Here is the French translation of this version:
* for the custom story
* for the mods
Gone Bad Party v3.5.4.zip
(5 MiB) Downloaded 259 times
Last edited by peter980 on Thu Oct 10, 2019 9:04 pm, edited 15 times in total.

Posts: 939
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.12.3]

Post by peter980 » Sat May 26, 2018 11:28 am

Last edited by peter980 on Thu Apr 11, 2019 3:54 pm, edited 4 times in total.

Posts: 939
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by peter980 » Sat May 26, 2018 11:54 am

Note that it is deliberate why I have not listed what is new action content.
I will want to see how much time will it take players to explore and find it out.

I may expand on this at later time, and then update the description.


Custom story creator was not used for generating this story. All edits where done manually in story and character JSON files. This is why this story is out before new CSC version that supports 0.9.6.

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Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by peter980 » Sat May 26, 2018 6:47 pm

Updated to 1.0.2.
Just added small tweak to master bedroom transitions.

Posts: 939
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by peter980 » Sat May 26, 2018 7:40 pm

Updated to 1.0.3.
Fixed issue with Katherine showing in the living room when it should not be.

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Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by peter980 » Sun May 27, 2018 2:23 am

Updated to 1.0.4.
Fixed issue with Katherine changing location, when it should not be allowed to (tied to one of the new events).

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Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by erasmus » Sun May 27, 2018 6:32 pm

Nice work! :)
Eek! Games LLC
Vice President, QA & UX

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Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by peter980 » Mon May 28, 2018 3:46 am

Updated to 1.0.5.
Fixed issue when some reactions where not disabled for new content.

Original story fixes:
Vickie will not go to hot tub each time player has intimacy with anyone anywhere in the house (limited to Vickie being near hot tub)
Vickie will not have intimacy repeat dialogue available everywhere in the house (limited to Vickie sitting in the hot tub)

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Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Gone Bad Party [0.9.6] {CSC N/A}

Post by peter980 » Wed May 30, 2018 1:23 am

Updated to 1.0.6.
Added logic to make sure that Amy and Katherine do not hold phone during intimacy and couple of other events.

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