[Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

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mada7
Posts: 76
Joined: Tue Feb 13, 2018 7:43 pm

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by mada7 » Tue Apr 24, 2018 6:51 pm

I put a new version upping the player's orgasm sensitivity to 8 since the sex is just a fun aside and not the main focus and because enough people asked for it. I also opened the door in the backyard because while ideally I wanted all the girls in one place this was proving to be more trouble than it's worth so I gave them the entire house to roam around and fight

BlazR
Posts: 11
Joined: Sat Apr 14, 2018 10:28 pm

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by BlazR » Tue Apr 24, 2018 9:51 pm

mada7 wrote:
Tue Apr 24, 2018 6:51 pm
I put a new version upping the player's orgasm sensitivity to 8 since the sex is just a fun aside and not the main focus and because enough people asked for it. I also opened the door in the backyard because while ideally I wanted all the girls in one place this was proving to be more trouble than it's worth so I gave them the entire house to roam around and fight
Not a bad idea on opening the house up. I was messing around with a version of this that I made myself to see how it worked and keeping them out of the house is damn near impossible. I removed all the inside MoveTo points from the scene and they still try to go inside. I haven't found a way to modify their roam paths, so if you ever do, let me know. LOL

EDIT: Maybe something along these lines, viewtopic.php?f=10&t=106 . I'll have to see what happens with that when I get a chance using the state:AbleToRoam and see if locations are able to be whitelisted/blacklisted. Or try removing state:AbleToRoam and see if that helps although I like the characters to wander around at least a little.

peter980
Posts: 487
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by peter980 » Wed Apr 25, 2018 2:12 am

I think it is easier to mark allowlocations for roaming commands, and then mark most important locations that are outside.

Kevner
Posts: 24
Joined: Wed Mar 21, 2018 5:01 am

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by Kevner » Wed Apr 25, 2018 4:34 am

I don't think I understand exactly how it works. When I add a location to the whitelist they still visit everywhere else. If we only want them to go between one or two place, do we have to add a prohibit line for every other possible room and furniture?

peter980
Posts: 487
Joined: Thu Feb 15, 2018 1:50 am

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by peter980 » Wed Apr 25, 2018 3:52 pm

Actually, the moment you add at least one allow location, it should roam in those location and ignore anything from prohibit list.

leproso04
Posts: 14
Joined: Tue May 08, 2018 8:20 am

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by leproso04 » Fri May 11, 2018 2:48 pm

In this case, sex is only missionary?

redwings16
Posts: 38
Joined: Tue Feb 13, 2018 11:52 pm

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by redwings16 » Sat May 12, 2018 12:27 am

well played this a few times each and every time Rachael isn't fuckable even when totally naked

jesus19927
Posts: 1
Joined: Wed Jun 06, 2018 12:44 pm

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by jesus19927 » Wed Jun 06, 2018 1:29 pm

how can i install this mod??

ttant
Posts: 189
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Complete Story] Female Fight Club [0.9.3] {CSC 0.6.2}

Post by ttant » Wed Jun 06, 2018 4:39 pm

Like all other custom story but you absolutely need version 0.9.3 to play this one

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