[Complete Story] Random Party [1.4.1]
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Rules and Announcements for this subforum and the sharing of Custom Stories can be found here.
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Please follow all Eek! Forum rules.
Rules and Announcements for this subforum and the sharing of Custom Stories can be found here.
To upload your story to the CSU (Custom Story Uploader) so that users can download your story in-game, visit this link: https://csu.eekllc.com/
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- Posts: 2
- Joined: Mon Feb 06, 2023 11:01 am
Re: [Complete Story] Random Party [1.0.6/1.0.7]
How do we actually end the story?
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- Posts: 522
- Joined: Tue Nov 27, 2018 8:57 pm
Re: [Complete Story] Random Party [1.0.6/1.0.7]
For a positive ending, make sure the hostess has a high romance bar, then propose some kind of intimacy. She'll say something like "maybe after the party's over." This will get you the quest "Closing Time." How to proceed from there should be pretty obvious.
You can also leave at any time by clicking on the Front Door.
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- Posts: 522
- Joined: Tue Nov 27, 2018 8:57 pm
Re: [Complete Story] Random Party [1.0.9]
Updated for HP 1.0.9 with some very minor bug fixes (nothing substantive).
Re: [Complete Story] Random Party [1.0.9]
Translation updated as well, just to avoid the display of wrong game version.
Re: [Complete Story] Random Party [1.0.9]
I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
Only like 3 or 4 chars walk around every 10 minutes or so.
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- Posts: 522
- Joined: Tue Nov 27, 2018 8:57 pm
Re: [Complete Story] Random Party [1.0.9]
No changes to this story, so if something's different, it's the underlying game engine.HELLOO wrote: Sat Feb 11, 2023 8:35 am I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
Re: [Complete Story] Random Party [1.0.9]
chimneyfish wrote: Sat Feb 11, 2023 9:19 amNo changes to this story, so if something's different, it's the underlying game engine.HELLOO wrote: Sat Feb 11, 2023 8:35 am I don't know if that is intended or not but since the last update the characters don't really walk around anymore like they used to.
Only like 3 or 4 chars walk around every 10 minutes or so.
ah okay I see, I will test other custom stories too later so I can confirm this.
Thanks!
Re: [Complete Story] Random Party [1.0.9]
It's been confirmed by multiple people that the "optimizations" to the CharacterManagerTick loop in 1.0.8 seem to have had unintended consequences on Roaming behavior. Characters take much longer than they should to roam. This is not the fault of any Custom Story, although creators can code in workarounds.
Re: [Complete Story] Random Party [1.0.9]
The roaming timer issue will be fixed in the next update.
In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.
In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.

Re: [Complete Story] Random Party [1.0.9]
Ouch... I was not aware of these too.eekdon wrote: Tue Feb 14, 2023 8:10 pm In addition to health recharge and State IsOnFire behaviors experiencing similar timing issues.
I guess this affects post-combat healing too?