Direct3D-X 11.1 (10_1)" means Direct3D-X 11 compliant with feature of Direct3D 10.3-That makes sense I guess.
Who knows if the newer graphics card variant of my card can support Direct3D-X 11, which is the newer model of N61JV-the X4 model? The laptop came with Direct3D-X 11 and it states support with newer variants of the card. Same chip, but different board..I don't know? There is A1, A2, A3, A4. Whatever that means? Reading somewhere, it states variants of the Nvidia Geforce GT 325M has support of the Direct3D-X 11. So perhaps it takes a bit of the advantages of Direct3D-X 11, which is nice to have with newer variants of the card. I didn't state full, but some features of Direct3D-X 11 for performance.
If everything else displays fine and it's only the main character, then it's something wrong with optimization coding itself in that area or something got corrupt when it was shared by my friend/cousin by uploading to DropBox.
If lots of people are having issues, my best suggestion is to literally downgrade for compatibility. Not everyone has the computer like Bobby does.
The laptop lists as $689 dollars on Amazon today and few years back it was higher than $700, probably $789.
Think about the computer market and your customer base. I suggest leaving the shaders or whatever as before 13.3 version, when everyone played just fine.
Now you're having many of people crashing on your game as I'm seeing here on forums. That's why I give that suggestion.
I'll see if something clears up in future updates. If the requirements are i7 to just run the game now, that's quite horrible optimization.
There is no reason to go overboard with the graphics when it displays just fine before.
The FOCUS is your game content, not the graphics! However, it's your game, but you have to think about your customer market of support.
I won't lie 12.3 graphics looks wonderful and updating the shaders from 4.1 to 5.0, there isn't much of a difference, I bet.
Note: Thermal dissipation are really !@#$ for laptops, better use a real desktop tower. Um sorry to brag (not trying to), but my ASUS laptop literally breathes like a dragon of hot air, so it's actually fine and always cool.
ASUS or MSI is what my cousin suggests. You can kiss Alienware goodbye cough *DELL*.
Updated: According to unity changelog of 2018.4.0:
Graphics: Fixed Texture2DMSArray SRV on DX11. (1130212)
This may fix (or not) the issue, but we will only know when eekgames upgrade their unity3d engine.
That might be great news?! It seems to be more of a Unity Engine problem. We'll see. However, still there is no reason to go overboard with the graphics. Just stating.
Though looking at this, because I looked at the crash log...it stated something about memory allocation leak in the game UNITY crash log before I deleted the game off the computer. No nothing is wrong with my RAM, it's a bug overload in UNITY! I tested my RAM and it's fine.
https://answers.unity.com/questions/722 ... -leak.html
https://forum.unity.com/threads/memory- ... hes.58469/
So might as well check something here. Graphics cards trying to read the mesh textures could cause building memory leak overloads. The MMO I play now has memory leaks and it causes the game to crash sometimes, well a new expansion came out. Later patches alleviate to completely of no crashing issues, which patches have helped since that expansion release over time. So might as well fix some areas in Unity concerning this issue. So I'm leaving these links here.