Ping Pong Movement Suggestion

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Jason1214
Posts: 40
Joined: Tue Sep 04, 2018 10:21 pm

Ping Pong Movement Suggestion

Post by Jason1214 » Fri Sep 07, 2018 8:43 am

Just a suggestion, as I find it hard to get the ball into the cup on a laptop mouse, but can the movement be largely controlled by the game just on ping pong and maybe by sliding the mouse back it determines how far the ball goes? Of course, direction would still be controlled by the player. I think it would make it much easier and less frustrating, especially if this ever gets incorporated into the story. It is too hard as it stands now. I’ve gotten it in zero times.

erasmus
Posts: 601
Joined: Tue Feb 13, 2018 4:29 pm

Re: Ping Pong Movement Suggestion

Post by erasmus » Sun Sep 09, 2018 9:08 pm

Jason1214 wrote:
Fri Sep 07, 2018 8:43 am
Just a suggestion, as I find it hard to get the ball into the cup on a laptop mouse, but can the movement be largely controlled by the game just on ping pong and maybe by sliding the mouse back it determines how far the ball goes? Of course, direction would still be controlled by the player. I think it would make it much easier and less frustrating, especially if this ever gets incorporated into the story. It is too hard as it stands now. I’ve gotten it in zero times.
As it is now we don't plan on 'locking off' content behind a win/loss of beer pong. At most we're thinking of making it a background activity that you see other NPCs doing, as well as making it an optional path towards some content in the future.

Controls for it are still being tweaked; we don't want it to be overwhelmingly intense from a mechanical perspective.
Erasmus
Quality Control and User Experience Director

Jason1214
Posts: 40
Joined: Tue Sep 04, 2018 10:21 pm

Re: Ping Pong Movement Suggestion

Post by Jason1214 » Sun Sep 09, 2018 10:17 pm

Awesome, thanks! With practice I did manage to get 1 in at least, but would be much better tweaked.

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