Roaming behavior in 1.0.8/1.0.9

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fighteer
Posts: 31
Joined: Tue Feb 26, 2019 11:14 pm

Roaming behavior in 1.0.8/1.0.9

This has already been discussed on Discord, but I'm dropping it here so forum users will see it.

House Party version 1.0.8/1.0.9 introduced a change to the handler that controls character Roaming behavior. This change appears to have had an unintended consequence of causing characters to take much longer to roam than they should.
  • Optimization pass on CharacterManagerTick loop CPU usage performance as well as performance for related methods
Characters who have Roaming enabled should move around the house every 1-3 minutes, but instead it's taking 10 or more. The issue occurs in all stories, including the Original Story and most Custom Stories (if they use Roaming).

The developers are aware of the issue. It can be seen in-game if you use the console to examine a character's Roaming timers. Example:

Code: Select all

Roaming Amy List
Values Amy List
The Min and Max Roaming Delay values are initially set between 60 and 180 seconds and should decrease at 1 per second. However, they are decreasing much slower than they should, perhaps due to each of the above mentioned ticks not decrementing the value properly.

The easiest workaround in the Original Story is to ask characters to go somewhere else when you need them to move. Custom Story writers will need to implement workarounds that apply to their specific stories.
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