[0.9.2] Character animations have "trailing" effect

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peter980
Posts: 1604
Joined: Thu Feb 15, 2018 1:50 am

[0.9.2] Character animations have "trailing" effect

I assume some sort of engine change was made.

But I'm now noticing that all character animations have "trailing" effect.

It is most obvious on quick movement, or if doing something like "warp" command in console.

Check the feet of dancers in attached screenshot.

Unfortunately, it looks really subtle in screenshots, but is very visible on moving screen.


Is this intended, or bug?
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peter980
Posts: 1604
Joined: Thu Feb 15, 2018 1:50 am

Re: [0.9.2] Character animations have "trailing" effect

Another example. Stephanie did spin move, and there is trail of her previous dress location. Also Derek knees.
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peter980
Posts: 1604
Joined: Thu Feb 15, 2018 1:50 am

Re: [0.9.2] Character animations have "trailing" effect

Crazy Patrick dancing... The best example ever...
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Last edited by peter980 on Sat Mar 31, 2018 7:29 pm, edited 3 times in total.
peter980
Posts: 1604
Joined: Thu Feb 15, 2018 1:50 am

Re: [0.9.2] Character animations have "trailing" effect

Update:
Removing anti-aliasing also removes this trailing effect.

Posting now DxDiag, just to make sure if this is specific to hardware/drivers...
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eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: [0.9.2] Character animations have "trailing" effect

Hey thanks, yeah it is an after effect of us using two Anti-Aliasing functions at once. We'll be looking into this for our next update. Using "AA Off" is still technically the same AA method as before.
Image
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