Brainstorming : Everybodies Ideas for Office Party!

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desperado1089
Posts: 4
Joined: Tue Jul 09, 2019 4:40 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by desperado1089 » Wed Jul 10, 2019 12:30 am

To expand upon (player) character customization, one possible way to create consequences and playstyle limitations based on your chosen appearance, is to simply apply real-life superficiality to it.

(Disclaimer: For both my own convenience and to avoid confusing others, I will word all subsequent examples in this post from a male heterosexual point of view. You have been warned).

Say for example you intentionally choose to be a slightly chubby, averagely-attractive nerdy IT type of guy. This could make being a nice guy (i.e. good playthrough) more beneficial, because if you can't attract a woman with your looks, you attract them with your demeanor and personality. Within reason. This also could affect the type of co-worker you can "score" with, and how. If you're a 9 or a 10 Chris Evans type of guy, you might just have a good, crazy, debauched time with the insecure, repellent woman in the next cubicle, who can't hold down a relationship because she just doesn't let a guy get too close without beating the crap out of him. But a nice guy who doesn't act like a douche cause his looks can get him out of trouble might just help that same woman realize that there's someone who could be worth letting in.

Also, I too would like to see a wider range of emotional consequences to the player's choices, and additional such choices, both in House Party and OP. Someone mentioned Vickie being a catalyst for Ashley's and Madison's reconciliation. Why wait until Office Party for that to happen? However, I would personally stop short of killing off Vickie's brother. These games are supposed to be comedies, not dramas. Although a demotion or some other disciplinary measure might be a good compromise. Perhaps he got into some interpersonal shenanigans on base, like banging the captain's beautiful female secretary on his desk in the middle of the night, lol.

Finally, if travel is necessary to reach the party venue (like if you go for my idea that the actual party is at the company retreat), any and all possible "mile high club" shenanigans are a MUST!! Airplane bathroom sex, horny flight attendants, one of the pilots getting head in the cockpit--the sky's the limit, if you'll forgive the lame pun! Bonus points if the company has its own jet.

erasmus
Posts: 1047
Joined: Tue Feb 13, 2018 4:29 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by erasmus » Wed Jul 10, 2019 11:05 pm

Oh, hey there. Good ideas; since I am working I am going to touch upon some of these quickly:
desperado1089 wrote:
Tue Jul 09, 2019 5:28 pm
Basically, the "main event" should take place somewhere more "cool", that doesn't evoke the mundane nature of the workspace. All the characters will be "letting their hair down", the venue should be more relaxed and fun to match it.
Maybe. Every new environment means new assets, new challenges, more planning, etc. Right now we're strongly leaning towards taking the concept of one of those sad office parties where corporate didn't want to splurge on a "bunch of nobodies and middle management", and letting the player's choices either keep it tame, or blow it the fuck up...figuratively? Figuratively.
desperado1089 wrote:
Tue Jul 09, 2019 5:28 pm
As for other ideas, the player character should absolutely be customizable. However, the option of his/her position within the company, assuming the player ends up being able to choose it, should perhaps start somewhere in the middle, rather than at the bottom. After all, the "good" playthrough wouldn't exactly present many opportunities for the PC to "rise to the top" within the <5 days of "regular" office time before the party, so if players choose to be a good noodle, they still have some clout when the party starts. (BTW, this is based on a "good" playthrough being one that includes choices where the PC does not ask for or offer sexual favors for promotion, hence the way I said that.)
desperado1089 wrote:
Wed Jul 10, 2019 12:30 am
Say for example you intentionally choose to be a slightly chubby, averagely-attractive nerdy IT type of guy. This could make being a nice guy (i.e. good playthrough) more beneficial, because if you can't attract a woman with your looks, you attract them with your demeanor and personality. Within reason. This also could affect the type of co-worker you can "score" with, and how. If you're a 9 or a 10 Chris Evans type of guy, you might just have a good, crazy, debauched time with the insecure, repellent woman in the next cubicle, who can't hold down a relationship because she just doesn't let a guy get too close without beating the crap out of him. But a nice guy who doesn't act like a douche cause his looks can get him out of trouble might just help that same woman realize that there's someone who could be worth letting in.
This is going to be a "multi-day" (virtually, anyway) experience so yeah, due to the level of connection formed between the player and their avatar & choices we are very seriously considering customization options. We're hoping for body, face, clothing, accessories (ties, watches) and such. As for looks and their impact on a playthrough...that'd be kind of tough to evaluate, and not really sure if that can be done unless we offer only presets. Besides, I think we'd all like one of those MMO/RPG moments where we see our character doing something epic or sexy, being celebrated, but they look like a poorly maintained telephone pole fucked a hedgehog. By "we all" I meant me. Also, there isn't a formally defined "limit" to the number of days before the party. We are hoping to allow players to move through the "mundane" paces of the game at varying speeds.
desperado1089 wrote:
Tue Jul 09, 2019 5:45 pm
A) Fully customize a "special" NPC love interest/regular fuck buddy; this would obviously require a great deal of effort to work this character into the overall story, not to mention the fact that this customization might need to include multiple different "voice flavors" in order for the result to be "fully functional".
Unsure about this, or at least the degree to which it could be done. The connection to this hypothetical NPC could feel very deliberate and "intense"/direct, so we'd have to see how this affected narrative and other mechanics.
desperado1089 wrote:
Tue Jul 09, 2019 5:45 pm
B) Make it so that the player character's backstory could possibly include a previous connection to a preexisting NPC. This obviously means that they have hooked up sometime in the past, perhaps still do, and thus the NPC feels comfortable enough and close enough to the PC to alter his/her appearance (within reason) to suit the PC's preferences. However, any such changes would be reversible, so if the PC does something to piss off his/her "special someone", the NPC would take revenge by undoing the change. For example, if the NPC's appearance was altered so that they have a larger amount of pubic hair than the base model, if they're in an exclusive relationship with the PC who is subsequently caught messing around with someone else, the scorned NPC goes home that night and shaves their pubes off.
We're planning on the ability to migrate save-games from Eek! House Party stories. Not sure what else you might have been referring to here. But the player's backstory might be left fairly vague. There's a sweet spot of "you could believably be anyone and have arrived in this situation", "yeah I can identify with this person", and "yeah I can see why this is unfolding in-game/in front of me based on my past AND current choices" that takes a number of mechanics to hit properly. We'll have to see what time and resources allow.
Erasmus
Eek! Games LLC
Vice President, QA & UX

desperado1089
Posts: 4
Joined: Tue Jul 09, 2019 4:40 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by desperado1089 » Thu Jul 11, 2019 1:01 am

erasmus wrote:
Wed Jul 10, 2019 11:05 pm
or blow it the fuck up...figuratively? Figuratively.
LMAO
erasmus wrote:
Wed Jul 10, 2019 11:05 pm
As for looks and their impact on a playthrough...that'd be kind of tough to evaluate, and not really sure if that can be done unless we offer only presets.
This may be possible by giving each element of the PC's appearance a set value, and this would reflect generally how a real person would perceive these details of a person's appearance, and the total of the value(s) would determine how easy or difficult it is to do certain things, depending on if such a thing would be more a slick, sexy bad boy behavior...or not, lol. Plus, there's the whole "nobody notices a grease monkey" thing (replace grease monkey with any number of office worker-type positions) so if you dress the part of a nerdy IT guy, it could affect how suspicious people get if you mess with their computer.
erasmus wrote:
Wed Jul 10, 2019 11:05 pm
By "we all" I meant me.
Again, LMAO
erasmus wrote:
Wed Jul 10, 2019 11:05 pm
Not sure what else you might have been referring to here. But the player's backstory might be left fairly vague.
Basically, I was referring to a more limited and developer-friendly style of NPC customization, wherein one of the NPCs that will already be in the game (either any HP cameos or a new character) could be selected by the player upon starting a new game. This in turn *adds* the aforementioned previous relationship to the PC's backstory, and allows the player to change *limited* aspects of their chosen NPC's appearance. This is, of course, limited to what could be done in real life; you're not gonna be able to make Leah have pale skin, or convince Brittney to get breast reduction surgery. :mrgreen:

BUUUUT, you could convince Rachael to get another tattoo, Ashley to grow her pubes a bit more, Katherine to get contacts, and so on.

Jengis
Posts: 3
Joined: Sun Aug 18, 2019 3:45 am

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by Jengis » Mon Aug 19, 2019 4:12 am

Is there a date planned for Office partys release?

Great work on the game so far, thanks all!

erasmus
Posts: 1047
Joined: Tue Feb 13, 2018 4:29 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by erasmus » Mon Aug 26, 2019 5:15 pm

Jengis wrote:
Mon Aug 19, 2019 4:12 am
Is there a date planned for Office partys release?

Great work on the game so far, thanks all!
Sorry for the delayed response, no, not yet. We have only put a little work into it, compared to House Party. We don't have the staff at the moment to move at a normal pace on two projects at once. BUT, much of the engine that drives House Party will be used as a foundation for Office Party...so technically we're always working on it ;)
Erasmus
Eek! Games LLC
Vice President, QA & UX

JohnnyTK
Posts: 5
Joined: Sat Sep 21, 2019 2:54 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by JohnnyTK » Fri Oct 11, 2019 9:26 am

Personally, I think the NPC's need to be a broader spectrum of shapes, sizes and ages. This would allow some unique character profiles to suit. House Party has pretty much a good selection of attractive people but imagine if there were tasks in the game where interaction with the 'not-so-attractive' or moralistic decisions to be taken to achieve your goals.
Sorry if this has already been suggested but there are a lot of posts to read through. :D

TinkerTailor
Posts: 23
Joined: Mon Oct 14, 2019 5:03 am

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by TinkerTailor » Tue Oct 22, 2019 10:41 pm

For an NPC, what about that mature supervisor or manager stereotype that employees may often have wet dreams of potentially hooking up with?
She may be a bit of a dominatrix who may ask you to first kiss her feet. I imagine someone like a well endowed red head like inspired by Christina Hendricks or porn actress Darla Crane.

Also if we're in an office, is it one with large glass wall discussion rooms or in a tall building with large glass windows all around looking to the outside? If so, a position is often always doggy with the female's chest up against the glass. And if it's in a tall building, maybe you have a telescope to voyeur into the buildings far away and see what action is happening there. Maybe you're called by the person you see from afar to come over so you have to leave your office, cross the road dodging traffic and other pedestrians just to reach the other building.

Plus to connect the game with House Party, perhaps one of the girls from there is a co-worker.

erasmus
Posts: 1047
Joined: Tue Feb 13, 2018 4:29 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by erasmus » Fri Nov 01, 2019 11:06 pm

Some solid ideas! To touch on a few: we'll look into diversifying body shapes and sizes. Right now it's just because it is easier on us as developers to align intimacy acts for models and animations that are fairly standardized, but intimacy is one system we'll be continuing to improve as we develop House Party, and one we'll definitely take a deeper dive into before shifting back into Office Party in earnest. And yes, there will be some intimacy-friendly glass areas ;) and we'll definitely be considering some office...mismanagement in our Office Party content.
Erasmus
Eek! Games LLC
Vice President, QA & UX

DJStabs
Posts: 27
Joined: Thu May 09, 2019 9:04 pm

Re: Brainstorming : Everybodies Ideas for Office Party!

Post by DJStabs » Sat Nov 02, 2019 10:52 pm

I guess this isn’t really applicable to Office Party, but perhaps for an even more future project: White House Party! At the beginning of a playthrough, choose a past White House administration and become the president. Oval Office hijinks, scandals, make different policy changes to get with different officials. It writes itself.

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