needs melonloader with my patch, see the freecam for instructions and links
get it here have fun all
code:
Spoiler
Code: Select all
using MelonLoader;
using UnityEngine;
[assembly: MelonInfo(typeof(Aragone.AragoneMod), "Aragone", "1.1.0", "Lenny")]
[assembly: MelonGame("Eek", "House Party")]
namespace Aragone
{
public class AragoneMod : MelonMod
{
bool spiderRemoved = false;
bool inGameMain = false;
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
inGameMain = sceneName == "GameMain";
}
public override void OnUpdate()
{
if (!spiderRemoved && inGameMain)
{
foreach (var item in Object.FindObjectsOfType<GameObject>())
{
if ($"{item.name}" == "SpiderDecoration_Prefab")
{
Object.DestroyImmediate(item);
MelonLogger.Msg("Spider removed");
spiderRemoved = true;
break;
}
}
}
}
}
}