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General info on modding

Posted: Thu Apr 21, 2022 11:29 am
by seehofer
If you experience issues with a mod, DO NOT CONTACT EEK ABOUT IT. They have nothing to do with it. Rather ask around in the community or ask the mods creator!

Eek is not responsible for compatibility of mods, mods (not) working or any other issue experienced when modding the game in any way.

You can also refer to the links here for help.

Some links to get you started: If you want to get into creating your own mods, I suggest first reading through it all (especially the MelonLoader Wiki), and maybe following along by creating a simple mod as an exercise.

This mod could for example detect some game state, then print output to the console. Through all the documents linked in the ones I linked you should also be able to get a grasp of the restrictions imposed by il2cpp on custom stuff, but normal Unity engine shenanigans work quite well.

Feel free to contact me if you have any serious questions. You'll probably find me in the House Party discord server.