VR support

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imnotsure
Posts: 2
Joined: Mon Jun 08, 2020 1:40 pm

VR support

I'm not sure if this is something even practical but I was curious how difficult it would be to allow VR headset capabilities. Perhaps even enabling the controllers to grab and move objects. I admit I am fairly ignorant of the programming involved and don't know if this is on par with asking for gamepad support or building an entirely new SKU. Still I was wondering about the potential.
ttant
Posts: 988
Joined: Tue Feb 13, 2018 4:49 pm

Re: VR support

Idea was already in progress, as shown here: https://www.patreon.com/posts/house-party-vr-24217023
But is currently on standby.

More information can be found there as well:
https://games.eekllc.com/eek-games-road ... s-in-2020/

Especially the following part:
We also announced House Party VR a while back. We won’t be doing anything with the VR version of House Party until we get the base game close it it’s final form. We just don’t want to create extra work for ourselves maintaining them side by side since that would simply delay the both of them.
imnotsure
Posts: 2
Joined: Mon Jun 08, 2020 1:40 pm

Re: VR support

Good to know and honestly that sounds like a good call to me. One reason many projects fail, or stall, is they try to do too much at once instead of focusing on the core and building out
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