[Not Implemented] Main character needs to have head so that physics would work correctly

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peter980
Posts: 448
Joined: Thu Feb 15, 2018 1:50 am

[Not Implemented] Main character needs to have head so that physics would work correctly

Post by peter980 » Wed Feb 28, 2018 3:19 am

If you experiment without various poses and intimacy options, what you can find out that usually the pose/scene will be shown in possible free space.

But one issue here is main character head, which is missing. So for example, if you want to show cowgirl pose near the wall, what will usually happen is that character view will go inside the wall. From the game engine standpoint, both characters are still in possible locations with no wall clipping.

What we need to have is that main character head needs to exist. If it still needs to stay invisible, let it be. Just make sure it is taken account when doing any game engine physics stuff...

erasmus
Posts: 498
Joined: Tue Feb 13, 2018 4:29 pm

Re: [Not Implemented] Main character needs to have head so that physics would work correctly

Post by erasmus » Thu Mar 01, 2018 8:41 pm

The head is taken into account, as is the entire body, at least from a physics perspective. The ability to see the headless horseman that is our protagonist is an FOV/camera issue. It's annoying yeah, but the issue with moving outside the wall has much more to do with offsets, alignment of other elements/body parts, or other game mechanics than the player's head. You can see that the head is not involved actually if you walk up to a wall, hold 'w' (forward) and start to masturbate, then quickly cancel the masturbation. You will warp forward slightly, and by doing this you can go through walls...and explore the neighborhood in all its vertically challenged glory.
Erasmus
Quality Control and User Experience Director

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