[Not Implementer] Add more locations for characters to walk to outside

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Posts: 491
Joined: Thu Feb 15, 2018 1:50 am

[Not Implementer] Add more locations for characters to walk to outside

Post by peter980 » Tue Feb 27, 2018 3:21 am

Currently, the number of places characters can walk to, outside the house is very limited.

It should be increased with additional waypoints.

Some ideas:
Center of hot tub (no sitting, could be good alternate position for Stephanie dancing)
Front of hot tub (near stairs, where are the lights)
Wooden floor near the slider door
The tree (near hot tub)
Left and right area of DirtMound (so you can position people between one side or other side of outdoor speakers)
Concrete floor near the outdoor sofas (can be workaround by going to flower?)
Near the window with computer (can be worked around by gutter?)

Posts: 571
Joined: Tue Feb 13, 2018 4:29 pm

Re: [Not Implementer] Add more locations for characters to walk to outside

Post by erasmus » Thu Mar 01, 2018 8:45 pm

We'll have to weigh some of these in terms of traffic and a few other movement/navmesh elements but we'll definitely add more moveto locations over time.
Quality Control and User Experience Director

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