Several suggestions

In this forum you can submit wish list items for the Custom Story Creator. If you are stuck in your story and need the ability to do something that the tool currently does not offer, this is the place to post a request to build a way to do it into the Story Creator.
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Orintangio
Posts: 20
Joined: Tue Jul 31, 2018 12:02 am

Several suggestions

Post by Orintangio » Thu Aug 09, 2018 7:34 pm

1. Invoking the player menu wheel with right mouse click
2. enable mouse wheel to scroll through dialog entries

erasmus
Posts: 572
Joined: Tue Feb 13, 2018 4:29 pm

Re: Several suggestions

Post by erasmus » Sat Aug 11, 2018 11:52 pm

1) Will occur when we redo the input manager.
2) In-game? This is already the default behavior. If the number of response options from an NPC enlarges the scroll field, you can mouse wheel up/down. I just confirmed this in the Steam version.
Erasmus
Quality Control and User Experience Director

Orintangio
Posts: 20
Joined: Tue Jul 31, 2018 12:02 am

Re: Several suggestions

Post by Orintangio » Sun Aug 12, 2018 8:29 am

Number 2 was meant inside CSC. Some of the NPC dialog from the original game would have 50-100+ lines of dialog. Using the up and down click buttons is slow at one line at a time. Scrolling the list via mouse wheel would be faster. Page up and page down buttons would also help.

Orintangio
Posts: 20
Joined: Tue Jul 31, 2018 12:02 am

Re: Several suggestions

Post by Orintangio » Wed Aug 15, 2018 1:31 am

3. A form of dialog that doesn't require a response with a delay parameter for how long it shows on the screen. This would eliminate a dialog that forces user action until it is responded to.

erasmus
Posts: 572
Joined: Tue Feb 13, 2018 4:29 pm

Re: Several suggestions

Post by erasmus » Fri Aug 17, 2018 11:57 am

Ah ok I understand #2 then. Yeah...that can be quite tedious.

We have an idea we've been mulling over for a "background chatter" system that would basically be a non-interactive way for NPCs to talk to each other (think idle Skyrim "arrow in the knee"/GTA5/general RPG NPC banter), so #3 sounds kind of like that, or could derive from such a system.
Erasmus
Quality Control and User Experience Director

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