[Not Implemented] Generic Voice Lines for Reactive Quotes
Posted: Sun Feb 21, 2021 10:05 am
Once again, I know I'm very late to the game, so I don't even know if additional voice acting is an option, but here is my request anyway...
I find having voiced lines to be a huge boon to custom content, so I've been finding myself digging for many different ways to reuse existing lines so that they will have voice acting along with them. To do this, I've been digging through all of the current scripts, trying to find statements that can be used to cover other situations, and then unbinding them by chanaging scripts to use vairables instead of "seen" logic.
If there is a still a chance to add additional voice lines, I think something that would be very useful for custom story creators is some generic lines for each charcter that are unmapped to story elements. One of the hardest things with many of the lines in the system right now is how specific they are, so having ones that don't have context would be really useful.
Just an example from Katherine (although Katherine actually has a lot of good generic lines in her dialogue.)
"I suppose you're right. Frank better fucking come through." A version with "He" instead of "Frank" would let it be used in other contexts.
Anyway, I think there are about 8 to 10 generic lines that would be nice to just have as a kit for each character, with each character having their own spin that reflects their personality. Some samples below.
Upbeat Positive Response... "Hell yeah!" "Of course!" "Yes!" "I thought you'd never ask!"
Recluctant or negative Positive reponse... "Fuck you, but I guess I don't have much choice." "I suppose I have to agree." "I can't believe I'm going along with this." "You are pushing it, but I'll accept this"
Negative Response... "No" "No way" "Not a chance" "Fuck that" "How can you even ask that!" "I wish I could help you with that"
Middle of the road response... "I just can't decide" "Maybe" "That depends"
Dodging response... "I don't know" "Let me think about it" "I'll get back to you" "Sorry, I wasn't listening"
Generic question... "What do you think?" "How about that?"
I find having voiced lines to be a huge boon to custom content, so I've been finding myself digging for many different ways to reuse existing lines so that they will have voice acting along with them. To do this, I've been digging through all of the current scripts, trying to find statements that can be used to cover other situations, and then unbinding them by chanaging scripts to use vairables instead of "seen" logic.
If there is a still a chance to add additional voice lines, I think something that would be very useful for custom story creators is some generic lines for each charcter that are unmapped to story elements. One of the hardest things with many of the lines in the system right now is how specific they are, so having ones that don't have context would be really useful.
Just an example from Katherine (although Katherine actually has a lot of good generic lines in her dialogue.)
"I suppose you're right. Frank better fucking come through." A version with "He" instead of "Frank" would let it be used in other contexts.
Anyway, I think there are about 8 to 10 generic lines that would be nice to just have as a kit for each character, with each character having their own spin that reflects their personality. Some samples below.
Upbeat Positive Response... "Hell yeah!" "Of course!" "Yes!" "I thought you'd never ask!"
Recluctant or negative Positive reponse... "Fuck you, but I guess I don't have much choice." "I suppose I have to agree." "I can't believe I'm going along with this." "You are pushing it, but I'll accept this"
Negative Response... "No" "No way" "Not a chance" "Fuck that" "How can you even ask that!" "I wish I could help you with that"
Middle of the road response... "I just can't decide" "Maybe" "That depends"
Dodging response... "I don't know" "Let me think about it" "I'll get back to you" "Sorry, I wasn't listening"
Generic question... "What do you think?" "How about that?"