Quest progression
Posted: Tue Mar 20, 2018 9:13 pm
In the quest for Katherine "Express Yourself" there is a hidden variable "FlashScore" which is incremented by one when you flash an NPC whilst on the quest. I would prefer to use this kind of progression in a quest rather than incrementing the quest via an event. The problem with incrementing the quest via an event is that once you have hit the magic number, the quest completes before you go back to the quest giver to tell them you've finished it. "Express Yourself" completes after telling Katherine you've flashed everyone.
With this in mind, are there other hidden variables that we can use? Or if you only have one quest like this, can we hijack this variable for use in our own quest in the CSC or is this variable specific to Katherine?
Also, I can't see anything in CSC which stops you from flashing the same person 9 times to complete the quest, is there something in the background which stops this? Or is this something that could perhaps be implemented to allow us to use quests like this?
For example, Katherine gives you a quest to insult all the guys at the party. Right now the only way I can figure out how to do it is to set the quest completion value to 3, add responses to insult each male NPC, add unique dialogue response from them and add a criteria that the insult only appears whilst you're on the quest and their unique response has not been shown already. This is quite time consuming just for three NPC's, but I would like a quest which involves all characters and managing this would be a pain. Also, the quest would complete once you've insulted them, not gone back to Katherine to tell her.
Ideally I would have the insult increment a hidden variable like "FlashScore", not be able to be shown again, then go back to Katherine to complete the quest.
Is this possible?
With this in mind, are there other hidden variables that we can use? Or if you only have one quest like this, can we hijack this variable for use in our own quest in the CSC or is this variable specific to Katherine?
Also, I can't see anything in CSC which stops you from flashing the same person 9 times to complete the quest, is there something in the background which stops this? Or is this something that could perhaps be implemented to allow us to use quests like this?
For example, Katherine gives you a quest to insult all the guys at the party. Right now the only way I can figure out how to do it is to set the quest completion value to 3, add responses to insult each male NPC, add unique dialogue response from them and add a criteria that the insult only appears whilst you're on the quest and their unique response has not been shown already. This is quite time consuming just for three NPC's, but I would like a quest which involves all characters and managing this would be a pain. Also, the quest would complete once you've insulted them, not gone back to Katherine to tell her.
Ideally I would have the insult increment a hidden variable like "FlashScore", not be able to be shown again, then go back to Katherine to complete the quest.
Is this possible?