[Feature Request]Variable values in dialogue text
Posted: Thu Oct 08, 2020 10:04 am
I'm not sure how feasible this is, but I've seen it in toolsets for other games, so I'll throw it out there.
My #1 wishlist item for the CSC would be the ability to put variable values (text or number) directly into NPC dialogue text, player response text, and display game message text.
Yes, you can already sort of accomplish this using multiple alternate lines of text, each with it's own criteria, but it's a lot of work and limits the number of variable values you can support. Especially once you start getting into combinations of multiple variables. The ability to have one line of text with a token for the game to insert the variable value(s) would open up a lot of additional possibilities for custom stories (e.g., card games).
My #1 wishlist item for the CSC would be the ability to put variable values (text or number) directly into NPC dialogue text, player response text, and display game message text.
Yes, you can already sort of accomplish this using multiple alternate lines of text, each with it's own criteria, but it's a lot of work and limits the number of variable values you can support. Especially once you start getting into combinations of multiple variables. The ability to have one line of text with a token for the game to insert the variable value(s) would open up a lot of additional possibilities for custom stories (e.g., card games).